Towards an effective health interventions design: an extension of the health belief model R Orji, J Vassileva, R Mandryk Online journal of public health informatics 4 (3), 2012 | 627 | 2012 |
Persuasive technology for health and wellness: State-of-the-art and emerging trends R Orji, K Moffatt Health informatics journal 24 (1), 66-91, 2018 | 538 | 2018 |
Deep sentiment classification and topic discovery on novel coronavirus or covid-19 online discussions: Nlp using lstm recurrent neural network approach H Jelodar, Y Wang, R Orji, H Huang IEEE Journal of Biomedical and Health Informatics, 2020 | 419 | 2020 |
Modeling the efficacy of persuasive strategies for different gamer types in serious games for health R Orji, J Vassileva, RL Mandryk User Modeling and User-Adapted Interaction 24, 453-498, 2014 | 396 | 2014 |
Towards personality-driven persuasive health games and gamified systems R Orji, LE Nacke, C Di Marco ACM Proceedings of the 2017 CHI Conference on Human Factors in Computing …, 2017 | 329 | 2017 |
Tailoring persuasive health games to gamer type R Orji, RL Mandryk, J Vassileva, KM Gerling ACM Proceedings of the SIGCHI Conference on Human Factors in Computing …, 2013 | 310 | 2013 |
Personalizing persuasive strategies in gameful systems to gamification user types R Orji, GF Tondello, LE Nacke ACM Proceedings of the 2018 CHI Conference on Human Factors in Computing …, 2018 | 251 | 2018 |
Insights from user reviews to improve mental health apps F Alqahtani, R Orji Health informatics journal 26 (3), 2042-2066, 2020 | 220 | 2020 |
LunchTime: a slow-casual game for long-term dietary behavior change R Orji, J Vassileva, RL Mandryk Personal and ubiquitous computing 17, 1211-1221, 2013 | 215 | 2013 |
Improving the efficacy of games for change using personalization models R Orji, RL Mandryk, J Vassileva ACM Transactions on Computer-Human Interaction (TOCHI) 24 (5), 1-22, 2017 | 200 | 2017 |
Developing culturally relevant design guidelines for encouraging healthy eating behavior R Orji, RL Mandryk International Journal of Human-Computer Studies 72 (2), 207-223, 2014 | 138 | 2014 |
Using machine learning and thematic analysis methods to evaluate mental health apps based on user reviews O Oyebode, F Alqahtani, R Orji IEEE Access 8, 111141-111158, 2020 | 133 | 2020 |
Gender, age, and responsiveness to Cialdini’s persuasion strategies R Orji, RL Mandryk, J Vassileva Persuasive Technology: 10th International Conference, PERSUASIVE 2015 …, 2015 | 131 | 2015 |
Recommender systems for personalized gamification GF Tondello, R Orji, LE Nacke ACM 25th Conference on User Modeling, Adaptation and Personalization, 425-430, 2017 | 117 | 2017 |
Design for behaviour change: a model-driven approach for tailoring persuasive technologies R Orji University of Saskatchewan, 2014 | 104 | 2014 |
Personalization in serious and persuasive games and gamified interactions M Busch, E Mattheiss, R Orji, A Marczewski, W Hochleitner, M Lankes, ... ACM Proceedings of the 2015 Annual Symposium on Computer-Human Interaction …, 2015 | 96 | 2015 |
Impact of gender and nationality on acceptance of a digital library: An empirical validation of nationality based UTAUT using SEM RO Orji Journal of Computing and Information Sciences 1 (2), 68-79, 2010 | 90 | 2010 |
The influence of culture in the effect of age and gender on social influence in persuasive technology K Oyibo, R Orji, J Vassileva 25th conference on user modeling, adaptation and personalization, 47-52, 2017 | 86 | 2017 |
Trends in persuasive technologies for physical activity and sedentary behavior: a systematic review N Aldenaini, F Alqahtani, R Orji, S Sampalli Frontiers in artificial intelligence 3, 7, 2020 | 83 | 2020 |
Persuasion and Culture: Individualism-Collectivism and Susceptibility to Influence Strategies. R Orji PPT@ International Conference on Persuasive Technology, 30-39, 2016 | 83 | 2016 |