Joseph C. Osborn
TitleCited byYear
The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations
AS Kahn, C Shen, L Lu, RA Ratan, S Coary, J Hou, J Meng, J Osborn, ...
Computers in Human Behavior 49, 354-361, 2015
812015
Software verification games: designing Xylem, the code of plants
H Logas, J Whitehead, M Mateas, R Vallejos, L Scott, D Shapiro, J Murray, ...
Foundations of Digital Games, 1-8, 2014
282014
A game-independent play trace dissimilarity metric
JC Osborn, M Mateas
Proceedings of the Ninth International Conference on the Foundations of …, 2014
212014
Automatic mapping of NES games with mappy
J Osborn, A Summerville, M Mateas
Proceedings of the 12th International Conference on the Foundations of …, 2017
152017
Modular computational critics for games
JC Osborn, A Grow, M Mateas
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference, 2013
132013
Generative methods
K Compton, JC Osborn, M Mateas
The Fourth Procedural Content Generation in Games workshop, PCG 1, 2013
132013
Proceduralist readings, procedurally
C Martens, A Summerville, M Mateas, J Osborn, S Harmon, ...
Experimental AI in Games Workshop 3, 2016
122016
Charda: Causal hybrid automata recovery via dynamic analysis
A Summerville, J Osborn, M Mateas
arXiv preprint arXiv:1707.03336, 2017
112017
Crowdsourcing program preconditions via a classification game
D Fava, D Shapiro, J Osborn, M Schäef, EJ Whitehead Jr
Proceedings of the 38th International Conference on Software Engineering …, 2016
112016
Playspecs: Regular expressions for game play traces
JC Osborn, B Samuel, M Mateas, N Wardrip-Fruin
Eleventh Artificial Intelligence and Interactive Digital Entertainment …, 2015
112015
Evaluating play trace (dis) similarity metrics
JC Osborn, B Samuel, JA McCoy, M Mateas
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference, 2014
112014
From mechanics to meaning
A Summerville, C Martens, S Harmon, M Mateas, J Osborn, ...
IEEE Transactions on Games 11 (1), 69-78, 2017
92017
Automated game design learning
JC Osborn, A Summerville, M Mateas
2017 IEEE Conference on Computational Intelligence and Games (CIG), 240-247, 2017
92017
Refining operational logics
JC Osborn, N Wardrip-Fruin, M Mateas
Proceedings of the 12th International Conference on the Foundations of …, 2017
82017
Getting the GISST: a toolkit for the creation, analysis and reference of game studies resources
E Kaltman, J Osborn, N Wardrip-Fruin, M Mateas
Proceedings of the 12th International Conference on the Foundations of …, 2017
72017
Mechanics automatically recognized via interactive observation: Jumping
A Summerville, J Osborn, C Holmgård, DW Zhang
Proceedings of the 12th International Conference on the Foundations of …, 2017
72017
Visualizing loops and data structures in Xylem: the code of plants
H Logas, R Vallejos, J Osborn, K Compton, J Whitehead
Proceedings of the Fourth International Workshop on Games and Software …, 2015
62015
Gemini: Bidirectional Generation and Analysis of Games via ASP
A Summerville, C Martens, B Samuel, J Osborn, N Wardrip-Fruin, ...
Fourteenth Artificial Intelligence and Interactive Digital Entertainment …, 2018
52018
Learning from Play: Facilitating character design through genetic programming and human mimicry
SE Gaudl, JC Osborn, JJ Bryson
Portuguese Conference on Artificial Intelligence, 292-297, 2015
52015
Combat in Games.
JC Osborn, D Lederle-Ensign, N Wardrip-Fruin, M Mateas
FDG, 2015
52015
The system can't perform the operation now. Try again later.
Articles 1–20