Torben Sko
Title
Cited by
Cited by
Year
A Wii remote, a game engine, five sensor bars and a virtual reality theatre
T Schou, HJ Gardner
Proceedings of the 19th Australasian conference on computer-human …, 2007
1032007
Head tracking in first-person games: Interaction using a web-camera
T Sko, HJ Gardner
IFIP Conference on Human-Computer Interaction, 342-355, 2009
252009
The Wiimote with multiple sensor bars: creating an affordable, virtual reality controller
T Sko, H Gardner
Proceedings of the 10th International Conference NZ Chapter of the ACM's …, 2009
132009
Studying a head tracking technique for first-person-shooter games in a home setting
T Sko, H Gardner, M Martin
IFIP Conference on Human-Computer Interaction, 246-263, 2013
82013
Be careful how you point that thing: Wiimote aiming for large displays
C Pelling, T Sko, HJ Gardner
Proceedings of the 21st Annual Conference of the Australian Computer-Human …, 2009
82009
A surround interface using the wii controller with multiple sensor bars
T Schou, HJ Gardner
Proceedings of the 2008 ACM symposium on Virtual reality software and …, 2008
72008
Non-parametric decision trees and online HCI
T Sko, HJ Gardner, M Martin
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2013
12013
The exploration of webcam enabled head-tracking in first-person-shooter games
TH Sko
The Australian National University, 2013
2013
Video mediated recruitment for online studies
T Sko, H Gardner
CHI'12 Extended Abstracts on Human Factors in Computing Systems, 1441-1442, 2012
2012
Constructing an Immersive Virtual Reality Environment using Modern Gaming Technologies
TH Schou
2008
Constructing an Immersive Environment, including the use of the Wiimote
TH Schou
2007
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Articles 1–11