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Sofia Schöbel
Sofia Schöbel
Assistant Professor in Information Systems at the University of Osnabrück
Verified email at uni-osnabrueck.de
Title
Cited by
Cited by
Year
Capturing the complexity of gamification elements: a holistic approach for analysing existing and deriving novel gamification designs
SM Schöbel, A Janson, M Söllner
European Journal of Information Systems 29 (6), 641-668, 2020
632020
Two decades of game concepts in digital learning environments–A bibliometric study and research agenda
S Schöbel, M Saqr, A Janson
Computers & Education 173, 104296, 2021
512021
A research agenda for the why, what, and how of gamification designs: Outcomes of an ECIS 2019 panel
S Schöbel, A Janson, K Jahn, B Kordyaka, O Turetken, N Djafarova, ...
Communications of the association for information systems 46 (1), 30, 2020
482020
How to gamify information systems-adapting gamification to individual user preferences
S Schöbel, M Söllner
European Conference on Information Systems, 2016
372016
The agony of choice–analyzing user preferences regarding gamification elements in learning management systems
S Schöbel, M Söllner, JM Leimeister
International Conference on Information Systems, 2016
362016
Is it all about having Fun?–Developing a Taxonomy to gamify Information Systems
S Schöbel, A Janson
European Conference on Information Systems, 2018
292018
The anatomy of user experience with conversational agents: A taxonomy and propositions of service clues
N Zierau, T Wambsganss, A Janson, S Schöbel, JM Leimeister
International Conference on Information Systems, 2020
282020
What do you mean? A review on recovery strategies to overcome conversational breakdowns of conversational agents
D Benner, E Elshan, S Schöbel, A Janson
International Conference on Information Systems (ICIS), 2021
252021
Understanding user preferences of digital privacy nudges–a best-worst scaling Approach
S Schöbel, T Barev, A Janson, F Hupfeld, JM Leimeister
Hawaii International Conference on System Sciences, 2020
242020
A configurational view on avatar design–the role of emotional attachment, satisfaction, and cognitive load in digital learning
S Schöbel, A Janson, A Mishra
International Conference on Information Systems, 2019
182019
Users’ game design element preferences in health behavior change support systems for physical activity: A best-worst-scaling approach
M Schmidt-Kraeplin, S Thiebes, S Schöbel, A Sunyaev
International Conference on Information Systems, 2019
142019
Persuasive Design for Smart Personal Assistants-A Theory-Motivated State-of-the-Art Analysis
D Benner, S Schöbel, A Janson
Internationale Tagung Wirtschaftsinformatik, 2021
12*2021
Gamification of online training and its relation to engagement and problem-solving outcomes
S Schöbel, A Janson, JC Hopp, JM Leimeister
Academy of Management Proceedings 2019 (1), 11949, 2019
112019
Understanding the Effects of Gamified Feedback in Mobile Learning–An Experimental Investigation
T Schneider, A Janson, S Schöbel
International Conference on Information Systems, 2018
112018
More than the sum of its parts–Towards identifying preferred game design element combinations in learning management systems
S Schöbel, SJ Ernst, M Söllner, JM Leimeister
International Conference on Information Systems, 2017
112017
How to gamify a mobile learning application–a modularization approach
S Schöbel, A Janson, SJ Ernst, JM Leimeister
International Conference on Information Systems, 2017
72017
Level-up your learning–Introducing a framework for gamified educational conversational agents
D Benner, S Schöbel, C Süess, V Baechle, A Janson
62022
It is only for your own good, or is it? Ethical Considerations for Designing Ethically Conscious Persuasive Information Systems
D Benner, S Schöbel, A Janson
Americas Conference on Information Systems, 2021
52021
Does the Winner Take it All? Towards an Understanding of why there might be no One-Size-Fits-All Gamification Design
S Schöbel, M Söllner, AN Mishra
European Conference on Information Systems, 2017
52017
Bedeutung von Präferenzen für Spielelemente–Analyse und Empfehlungen für die Anpassung von Spielelementen durch Nutzerpräferenzen
S Schöbel, M Söllner
Chancen und Herausforderungen des digitalen Lernens: Methoden und Werkzeuge …, 2019
42019
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