Mapping Cultural Representations of Machine Vision: Developing Methods to Analyse Games, Art and Narratives JW Rettberg, M Gunderson, L Kronman, R Solberg, LH Stokkedal Proceedings of the 30th ACM Conference on Hypertext and Social Media, 97-101, 2019 | 7 | 2019 |
(Always) Playing the Camera: Cyborg Vision and Embodied Surveillance in Digital Games R Solberg Surveillance & Society 20 (2), 142-156, 2022 | 1 | 2022 |
Playing posthumanism? NieR: Automata and the inescapable human R Solberg SLSAeu21, 2022 | | 2022 |
Holograms in the borderlands: Non-human presence and agency in games R Solberg MediArXiv, 2022 | | 2022 |
Representations of Machine Vision Technologies in Artworks, Games and Narratives: A Dataset JW Rettberg, L Kronman, R Solberg, M Gunderson, SM Bjørklund, ... Data in Brief, 108319, 2022 | | 2022 |
Hologrammer i grenseland: Ikke‑menneskelige aktørers tilstedeværelse og handlingsrom i spill R Solberg Norsk Medietidsskrift, 1-20, 2021 | | 2021 |
Book review: The Software Arts R Solberg Nordic Journal of Science and Technology Studies 8 (2), 2020 | | 2020 |
Uncovering Machine Vision in Videogames R Solberg DiGRA proceedings, 2020 | | 2020 |
Mapping Cultural Representations of Machine Vision JW Rettberg, M Gunderson, L Kronman, R Solberg, LH Stokkedal | | 2019 |
Playing Puppets: Agency, Immersion, and the Fictional Realities of Sabbath’s Theater and Portal RS Solberg Norges teknisk-naturvitenskapelige universitet, Det humanistiske fakultet …, 2013 | | 2013 |