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Eduardo  H Calvillo Gámez
Eduardo H Calvillo Gámez
Retired researcher
Verified email at calvillo.xyz - Homepage
Title
Cited by
Cited by
Year
Assessing the core elements of the gaming experience
EH Calvillo-Gámez, P Cairns, AL Cox
Game user experience evaluation, 37-62, 2015
3322015
The TAC paradigm: specifying tangible user interfaces
O Shaer, N Leland, EH Calvillo-Gamez, RJK Jacob
Personal and ubiquitous computing 8, 359-369, 2004
2192004
Pulling the strings: A theory of puppetry for the gaming experience
EH Calvillo-Gámez, P Cairns
402008
On the core elements of the experience of playing video games
EHC Gamez
University College London (University of London), 2009
392009
From the gaming experience to the wider user experience
EHC Gámez, P Cairns, AL Cox
People and Computers XXIII Celebrating People and Technology, 2009
292009
The TAC paradigm: unified conceptual framework to represent Tangible User Interfaces
EH Calvillo-Gámez, N Leland, O Shaer, RJK Jacob
Proceedings of the Latin American conference on Human-computer interaction, 9-15, 2003
232003
The effect of surroundings on gaming experience.
AI Nordin, PA Cairns, M Hudson, A Alonso, EHC Gámez
FDG, 2014
202014
Introduction to special issue: Video games as research instruments
E Calvillo-Gámez, J Gow, P Cairns
Entertainment Computing 2 (1), 1-2, 2011
192011
Video games as research instruments
EH Calvillo Gámez, P Cairns, J Gow, J Back, E Capstick
CHI'10 Extended Abstracts on Human Factors in Computing Systems, 4493-4496, 2010
172010
An embodied view of flow
P Romero, E Calvillo-Gámez
Interacting with Computers 26 (6), 513-527, 2014
162014
On the core elements of the experience of playing video games
EH Calvillo Gámez
UCL (University College London), 2009
162009
Evaluating user experience in games
EH Calvillo-Gámez, P Cairns, AL Cox
Springer: London, UK, 2010
132010
Towards an embodied view of flow
P Romero, EH Calvillo-Gámez
First International Workshop on Decision Making and Recommendation …, 2011
122011
Towards a taxonomy of factors implicated in children-elderly interaction when using entertainment technology
AIG Martínez, AL Morán, EHC Gámez
Proceedings of the 4th Mexican Conference on Human-Computer Interaction, 51-54, 2012
92012
Empirical validation of the involvement component of the pervasive GameFlow model
E Calvillo-Gámez, J Crisp, P Romero
Proceedings of the 8th International Conference on Advances in Computer …, 2011
82011
Static timing analysis for level-clocked circuits in the presence of crosstalk
S Hassoun, C Cromer, E Calvillo-Gámez
IEEE Transactions on Computer-Aided Design of Integrated Circuits and …, 2003
72003
Assessing the gaming experience using puppetry
EH Calvillo Gámez, P Cairns, A Blandford
Association for Computing Machinery, 2008
62008
Pamphlet vs. mobile: Sensemaking of health information
EH Calvillo-Gãmez, AI Grimaldo-Martínez, VM Gonzãlez, RL Contreras
Proceedings of the 10th Brazilian Symposium on Human Factors in Computing …, 2011
42011
The TAC Paradigm: Unified Conceptual Framework to Represent Tangible User
E Calvillo-Gamez, N Leland, O Shaer, R Jacob
CLIHC 2003 Latin American Conference on Human-Computer Interaction. ACM …, 2003
42003
Effortless attention and composite challenges in movement interaction
P Romero, E Calvillo-Gámez
The 26th BCS Conference on Human Computer Interaction, 2012
32012
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Articles 1–20