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Eduardo  H Calvillo Gámez
Eduardo H Calvillo Gámez
Retired researcher
Verifisert e-postadresse pĺ calvillo.xyz - Startside
Tittel
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Assessing the core elements of the gaming experience
EH Calvillo-Gámez, P Cairns, AL Cox
Game user experience evaluation, 37-62, 2015
3212015
The TAC paradigm: specifying tangible user interfaces
O Shaer, N Leland, EH Calvillo-Gamez, RJK Jacob
Personal and ubiquitous computing 8, 359-369, 2004
2172004
Pulling the strings: A theory of puppetry for the gaming experience
EH Calvillo-Gámez, P Cairns
382008
On the core elements of the experience of playing video games
EHC Gamez
University College London (University of London), 2009
352009
From the gaming experience to the wider user experience
EHC Gámez, P Cairns, AL Cox
People and Computers XXIII Celebrating People and Technology, 2009
282009
The TAC paradigm: unified conceptual framework to represent Tangible User Interfaces
EH Calvillo-Gámez, N Leland, O Shaer, RJK Jacob
Proceedings of the Latin American conference on Human-computer interaction, 9-15, 2003
232003
The effect of surroundings on gaming experience.
AI Nordin, PA Cairns, M Hudson, A Alonso, EHC Gámez
FDG, 2014
192014
Introduction to special issue: Video games as research instruments
E Calvillo-Gámez, J Gow, P Cairns
Entertainment Computing 2 (1), 1-2, 2011
192011
Video games as research instruments
EH Calvillo Gámez, P Cairns, J Gow, J Back, E Capstick
CHI'10 Extended Abstracts on Human Factors in Computing Systems, 4493-4496, 2010
172010
An embodied view of flow
P Romero, E Calvillo-Gámez
Interacting with Computers 26 (6), 513-527, 2014
152014
On the core elements of the experience of playing video games
EH Calvillo Gámez
UCL (University College London), 2009
152009
Towards an embodied view of flow
P Romero, EH Calvillo-Gámez
First International Workshop on Decision Making and Recommendation …, 2011
122011
Evaluating user experience in games
EH Calvillo-Gámez, P Cairns, AL Cox
Springer: London, UK, 2010
122010
Towards a taxonomy of factors implicated in children-elderly interaction when using entertainment technology
AIG Martínez, AL Morán, EHC Gámez
Proceedings of the 4th Mexican Conference on Human-Computer Interaction, 51-54, 2012
92012
Empirical validation of the involvement component of the pervasive GameFlow model
E Calvillo-Gámez, J Crisp, P Romero
Proceedings of the 8th International Conference on Advances in Computer …, 2011
82011
Static timing analysis for level-clocked circuits in the presence of crosstalk
S Hassoun, C Cromer, E Calvillo-Gámez
IEEE Transactions on Computer-Aided Design of Integrated Circuits and …, 2003
72003
Assessing the gaming experience using puppetry
EH Calvillo Gámez, P Cairns, A Blandford
Association for Computing Machinery, 2008
62008
The TAC Paradigm: Unified Conceptual Framework to Represent Tangible User
E Calvillo-Gamez, N Leland, O Shaer, R Jacob
CLIHC 2003 Latin American Conference on Human-Computer Interaction. ACM …, 2003
42003
Effortless attention and composite challenges in movement interaction
P Romero, E Calvillo-Gámez
The 26th BCS Conference on Human Computer Interaction, 2012
32012
Pamphlet vs. mobile: Sensemaking of health information
EH Calvillo-Gămez, AI Grimaldo-Martínez, VM Gonzălez, RL Contreras
Proceedings of the 10th Brazilian Symposium on Human Factors in Computing …, 2011
32011
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