Digital game dynamics preferences and player types J Vahlo, JK Kaakinen, SK Holm, A Koponen Journal of Computer-Mediated Communication 22 (2), 88-103, 2017 | 121 | 2017 |
Who is afraid of the invisible snake? Subjective visual awareness modulates posterior brain activity for evolutionarily threatening stimuli S Grassini, SK Holm, H Railo, M Koivisto Biological psychology 121, 53-61, 2016 | 43 | 2016 |
Digital gaming for improving the functioning of people with traumatic brain injury: randomized clinical feasibility study M Välimäki, K Mishina, JK Kaakinen, SK Holm, J Vahlo, M Kirjonen, ... Journal of medical Internet research 20 (3), e77, 2018 | 20 | 2018 |
Eye Movements during dynamic scene viewing are affected by visual attention skills and events of the scene: Evidence from first-person shooter gameplay videos S Holm, T Häikiö, K Olli, J Kaakinen Journal of Eye Movement Research 14 (2), 2021 | 11 | 2021 |
Self-reported playing preferences resonate with emotion-related physiological reactions during playing and watching of first-person shooter videogames SK Holm, JK Kaakinen, S Forsström, V Surakka International Journal of Human-Computer Studies 155, 102690, 2021 | 9 | 2021 |
Digital gaming for improving the functioning of people with traumatic brain injury: protocol of a feasibility study M Välimäki, J Korkeila, K Kauppi, JK Kaakinen, S Holm, J Vahlo, ... JMIR Research Protocols 5 (1), e4841, 2016 | 9 | 2016 |
Player Types of Gamers: Critical Evaluation SK Holm Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019 | 5 | 2019 |
Player Types: What, Why and How SK Holm Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017 | 5 | 2017 |
Eläinten inhimillistämisestä S Peltoniemi Psykologia 47 (2012): 4, 2012 | 2 | 2012 |
The role of game preferences on arousal state when playing first-person shooters SK Holm, JK Kaakinen, S Forsström, V Surakka GamiFIN Conference 2020, 2020 | 1 | 2020 |
Lektio: Mieltymykset, tunteet ja näönvarainen tarkkaavuus ensimmäisen persoonan ammuntapelien pelikokemuksessa SK Holm Pelitutkimuksen vuosikirja 2023, 129-132, 2023 | | 2023 |
PREFERENCES, EMOTIONS, AND VISUAL ATTENTION IN THE FIRST-PERSON SHOOTER GAME EXPERIENCE SK Holm Dissertation: Psychology, 2023 | | 2023 |
Game Dynamics Preferences Are Connected with Experiences Derived from First-Person Shooters SK Holm, JK Kaakinen 2021 IEEE Conference on Games (CoG), 1-8, 2021 | | 2021 |
Do Self-reported Playing Preferences Correlate with Emotional Reactions During Playing? Evidence from Psychophysiological Recordings SK Holm, S Forsström, JK Kaakinen, V Surakka HCI International 2019-Posters: 21st International Conference, HCII 2019 …, 2019 | | 2019 |