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Henrik Warpefelt
Henrik Warpefelt
Kennesaw State University
Verified email at warpefelt.se - Homepage
Title
Cited by
Cited by
Year
The Non-Player Character – Exploring the believability of NPC presentation and behavior
H Warpefelt
Department of Computer and Systems Sciences, Stockholm University, 2016
882016
A model of non-player character believability
H Warpefelt, H Verhagen
Journal of Gaming & Virtual Worlds 9 (1), 39-53, 2017
402017
Towards an updated typology of non-player character roles
H Warpefelt, H Verhagen
Proceedings of the international conference on game and entertainment …, 2015
262015
Analyzing the believability of game character behavior using the Game Agent Matrix.
H Warpefelt, M Johansson, H Verhagen
DiGRA Conference, 1-11, 2013
262013
Cues and insinuations: Indicating affordances of non-player character using visual indicators.
H Warpefelt
DiGRA Conference, 2015
172015
Probing user opinions in an indirect way: an aspect based sentiment analysis of game reviews
B Strååt, H Verhagen, H Warpefelt
Proceedings of the 21st International Academic Mindtrek Conference, 1-7, 2017
122017
Analyzing the social dynamics of non-player characters
M Johansson, B Strååt, H Warpefelt, H Verhagen
International Simulation and Gaming Association Conference, 173-187, 2013
112013
A typology of non-player characters
H Warpefelt, H Verhagen
First Joint International Conference of DiGRA and FDG, 2016
102016
Breaking immersion by creating social unbelievabilty
H Warpefelt, B Strååt
Proceedings of AISB 2013 Convention. Social Coordination: Principles …, 2013
92013
Applying the Two-Factor-Theory to the PLAY Heuristics.
B Strååt, H Warpefelt
DiGRA Conference, 2015
82015
Evaluating game heuristics for measuring player experience
B Strååt, M Johansson, H Warpefelt
The 14th International Conference on Intelligent Games and Simulations 2013 …, 2013
82013
A method for comparing NPC social ability
H Warpefelt, B Strååt
Computer Games and Allied Technologies 2012, 2012
72012
Mind the gap: Exploring the social capability of non-player characters
H Warpefelt
62013
The case for naive and low-fidelity narrative generation
H Warpefelt
Games and Narrative: Theory and Practice, 91-102, 2022
42022
Micro-level examination of games using Indicator Analysis
H Warpefelt
Proceedings of the 15th International Conference on the Foundations of …, 2020
42020
Anti-heuristics for maintaining immersion through believable non-player characters
H Warpefelt, B Strååt
Foundations of Digital Games (FdG 2013), 2013
42013
Evaluating the believability of agents in virtual worlds
H Warpfelt
ACAI, 2013
22013
An Examination of the Hidden Judging Criteria in the Generative Design in Minecraft Competition
JB Hervé, C Salge, H Warpefelt
TechRxiv, 2023
12023
Developing the Relic Series: Exploring the Effects of Remediating Naively Generated Narrative
H Warpefelt
Proceedings of the 17th International Conference on the Foundations of …, 2022
12022
Understanding the User Experience of AI Through the Lens of Game Studies
H Warpefelt, M Johansson
Eludamos: Journal for Computer Game Culture 10 (1), 183-195, 2019
12019
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