Torill Elvira Mortensen
Torill Elvira Mortensen
Associate Professor at the IT University of Copenhagen
Verifisert e-postadresse på itu.dk - Startside
Tittel
Sitert av
Sitert av
År
Blogging Thoughts: Personal Publication as an Online Tool
T Mortensen, J Walker
Researching ICTs in Context, 249-279, 2002
445*2002
Anger, fear, and games: The long event of# GamerGate
TE Mortensen
Games and Culture 13 (8), 787-806, 2018
2462018
WoW is the New MUD Social Gaming from Text to Video
TE Mortensen
Games and Culture 1 (4), 397-413, 2006
1152006
Humans Playing World ofWarcraft: or Deviant Strategies?
TE Mortensen
Digital culture, play, and identity: A World of Warcraft reader, 203-24, 2008
722008
Perceiving play: the art and study of computer games
TE Mortensen
Peter Lang, 2009
622009
Pleasures of the player: Flow and control in online games
TE Mortensen
University of Bergen, Department of Humanistic Informatics, 2003
592003
Playing with players: Potential methodologies for MUDs
T Mortensen
Game studies 2 (1), 2002
552002
The Dark Side of Game Play: Controversial Issues in Playful Environments
TE Mortensen, J Linderoth, AML Brown
Routledge, 2015
532015
Personal publication and public attention
T Mortensen
Laura Gurak, 2004
352004
Dark play: The aesthetics of controversial playfulness
J Linderoth, TE Mortensen
The dark side of game play, 3-12, 2015
312015
Of a divided mind: Weblog literacy
TE Mortensen
Handbook of research on new literacies, 449-466, 2008
312008
Framing the Game: Four Game-Related Approaches to Goffman's Frames.
TE Mortensen, R Glas, K Jørgensen, L Rossi
23*2011
Mutual fantasy online: Playing with people
TE Mortensen
The Players' Realm: Studies in Video Games and Gaming, 188-211, 2007
202007
Flow, seduction and mutual pleasures
T Mortensen
Miguel Sicart and Jonas Heide Smith, Proceedings of Other Players conference …, 2004
182004
The non-sense of gender in neverwinter nights
HG Corneliussen, TE Mortensen
University of Abertay Press, 2005
162005
The Paradox of Transgression in Games
TE Mortensen, K Jørgensen
Routledge, 2020
92020
Training, Sharing or Cheating? Gamer Strategies to Get a Digital Upper Hand.
TE Mortensen
E-Learning and Digital Media 7 (1), 79-89, 2010
92010
The player as hedonist: the problem of enjoyment
TE Mortensen
Journal of Gaming & Virtual Worlds 2 (2), 105-113, 2010
82010
Estetikk og spillelementer: Utfoldelse og lekenhet med digital medieteknologi
K Jørgensen, TE Mortensen
Norsk medietidsskrift 20 (03), 241-260, 2013
62013
Keeping the balance: Morals at the dark side
TE Mortensen
The Dark Side of Game Play, 154-170, 2015
52015
Systemet kan ikke utføre handlingen. Prøv igjen senere.
Artikler 1–20