Marc Erich Latoschik
Marc Erich Latoschik
Chair for Human-Computer Interaction, Würzburg University
Verifisert e-postadresse på uni-wuerzburg.de - Startside
Sitert av
Sitert av
The impact of avatar personalization and immersion on virtual body ownership, presence, and emotional response
T Waltemate, D Gall, D Roth, M Botsch, ME Latoschik
IEEE transactions on visualization and computer graphics 24 (4), 1643-1652, 2018
The effect of avatar realism in immersive social virtual realities
ME Latoschik, D Roth, D Gall, J Achenbach, T Waltemate, M Botsch
Proceedings of the 23rd ACM symposium on virtual reality software and …, 2017
Construction of the Virtual Embodiment Questionnaire (VEQ)
D Roth, ME Latoschik
IEEE Transactions on Visualization and Computer Graphics (TVCG) 26 (12 …, 2020
Avatar realism and social interaction quality in virtual reality
D Roth, JL Lugrin, D Galakhov, A Hofmann, G Bente, ME Latoschik, ...
2016 IEEE virtual reality (VR), 277-278, 2016
Avatar Anthropomorphism and Illusion of Body Ownership in VR
JL Lugrin, J Latt, ME Latoschik
Proceedings of the IEEE VR 2015, 2015
Breaking Bad Behaviors: A New Tool for Learning Classroom Management Using Virtual Reality
J Lugrin, ME Latoschik, M Habel, D Roth, C Seufert, S Grafe
Frontiers in ICT 3, 26, 2016
Latency and cybersickness: Impact, causes, and measures. A review
JP Stauffert, F Niebling, ME Latoschik
Frontiers in Virtual Reality 1, 582204, 2020
Not alone here?! scalability and user experience of embodied ambient crowds in distributed social virtual reality
ME Latoschik, F Kern, JP Stauffert, A Bartl, M Botsch, JL Lugrin
IEEE transactions on visualization and computer graphics 25 (5), 2134-2144, 2019
Fast generation of realistic virtual humans
J Achenbach, T Waltemate, ME Latoschik, M Botsch
Proceedings of the 23rd ACM symposium on virtual reality software and …, 2017
Evaluation of binocular eye trackers and algorithms for 3D gaze interaction in virtual reality environments
T Pfeiffer, ME Latoschik, I Wachsmuth
JVRB-Journal of Virtual Reality and Broadcasting 5 (16), 2008
Immersive virtual reality during gait rehabilitation increases walking speed and motivation: a usability evaluation with healthy participants and patients with multiple …
C Winter, F Kern, D Gall, ME Latoschik, P Pauli, I Käthner
Journal of neuroengineering and rehabilitation 18 (1), 68, 2021
Any “body” there? avatar visibility effects in a virtual reality game
JL Lugrin, M Ertl, P Krop, R Klüpfel, S Stierstorfer, B Weisz, M Rück, ...
2018 IEEE conference on virtual reality and 3D user interfaces (VR), 17-24, 2018
Anthropomorphism and Illusion of Virtual Body Ownership.
JL Lugrin, J Latt, ME Latoschik
ICAT-EGVE 15, 1-8, 2015
Immersive virtual reality and gamification within procedurally generated environments to increase motivation during gait rehabilitation
F Kern, C Winter, D Gall, I Käthner, P Pauli, ME Latoschik
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 500-509, 2019
Beyond replication: Augmenting social behaviors in multi-user virtual realities
D Roth, C Klelnbeck, T Feigl, C Mutschler, ME Latoschik
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 215-222, 2018
Embodiment in virtual reality intensifies emotional responses to virtual stimuli
D Gall, D Roth, JP Stauffert, J Zarges, ME Latoschik
Frontiers in psychology 12, 674179, 2021
Technologies for social augmentations in user-embodied virtual reality
D Roth, G Bente, P Kullmann, D Mal, CF Purps, K Vogeley, ME Latoschik
Proceedings of the 25th ACM Symposium on Virtual Reality Software and …, 2019
Alpha IVBO-construction of a scale to measure the illusion of virtual body ownership
D Roth, JL Lugrin, ME Latoschik, S Huber
Proceedings of the 2017 CHI conference extended abstracts on human factors …, 2017
A user interface framework for multimodal VR interactions
ME Latoschik
Proceedings of the 7th international conference on Multimodal interfaces, 76-83, 2005
Congruence and Plausibility, Not Presence: Pivotal Conditions for XR Experiences and Effects, a Novel Approach
ME Latoschik, C Wienrich
Frontiers of Virtual Reality 3, 2022
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Artikler 1–20