Danae Stanton Fraser
Danae Stanton Fraser
Professor of Psychology, University of Bath
Verified email at - Homepage
Cited by
Cited by
Savannah: mobile gaming and learning?
K Facer, R Joiner, D Stanton, J Reid, R Hull, D Kirk
Handbook of research on new literacies, 1003-1020, 2014
Ambient wood: designing new forms of digital augmentation for learning outdoors
Y Rogers, S Price, G Fitzpatrick, R Fleck, E Harris, H Smith, C Randell, ...
Proceedings of the 2004 conference on Interaction design and children …, 2004
Using ‘tangibles’ to promote novel forms of playful learning
S Price, Y Rogers, M Scaife, D Stanton, H Neale
Interacting with computers 15 (2), 169-185, 2003
Literature review in learning with tangible technologies
C O'Malley, DS Fraser
Designing storytelling technologies to encouraging collaboration between young children
S Benford, BB Bederson, KP Åkesson, V Bayon, A Druin, P Hansson, ...
Proceedings of the SIGCHI conference on Human factors in computing systems …, 2000
Ubi-learning integrates indoor and outdoor experiences
Y Rogers, S Price, C Randell, DS Fraser, M Weal, G Fitzpatrick
Communications of the ACM 48 (1), 55-59, 2005
Virtual reality, disability and rehabilitation
PN Wilson, N Foreman, D Stanton
Disability and rehabilitation 19 (6), 213-220, 1997
Classroom collaboration in the design of tangible interfaces for storytelling
D Stanton, V Bayon, H Neale, A Ghali, S Benford, S Cobb, R Ingram, ...
Proceedings of the SIGCHI conference on Human factors in computing systems …, 2001
Instrumenting the city: Developing methods for observing and understanding the digital cityscape
E O’Neill, V Kostakos, T Kindberg, AF Schiek, A Penn, DS Fraser, T Jones
UbiComp 2006: Ubiquitous Computing: 8th International Conference, UbiComp …, 2006
Designing mobile technologies to support co-present collaboration
H Cole, D Stanton
Personal and Ubiquitous Computing 7, 365-371, 2003
Turn it this way: grounding collaborative action with remote gestures
D Kirk, T Rodden, DS Fraser
Proceedings of the SIGCHI conference on Human Factors in Computing Systems …, 2007
The error of our ways: the experience of self-reported position in a location-based game
S Benford, W Seager, M Flintham, R Anastasi, D Rowland, J Humble, ...
UbiComp 2004: Ubiquitous Computing: 6th International Conference, Nottingham …, 2004
MobGeoSen: facilitating personal geosensor data collection and visualization using mobile phones
E Kanjo, S Benford, M Paxton, A Chamberlain, DS Fraser, D Woodgate, ...
Personal and ubiquitous computing 12, 599-607, 2008
Active versus passive processing of spatial information in a computer-simulated environment
PN Wilson, N Foreman, R Gillett, D Stanton
Ecological Psychology 9 (3), 207-222, 1997
Things aren't what they seem to be: innovation through technology inspiration
Y Rogers, M Scaife, E Harris, T Phelps, S Price, H Smith, H Muller, ...
Proceedings of the 4th conference on Designing interactive systems …, 2002
Uses of virtual reality in clinical training: developing the spatial skills of children with mobility impairments
D Stanton, N Foreman, PN Wilson
Virtual Environments in Clinical Psychology and Neuroscience, 219-232, 1998
Limitless or pointless? An evaluation of augmented reality technology in the school and home
R Luckin, DS Fraser
International Journal of Technology Enhanced Learning 3 (5), 510-524, 2011
A new conceptual framework for CSCL: Supporting diverse forms of reflection through multiple interactions
S Price, Y Rogers, D Stanton, H Smith
Designing for change in networked learning environments: Proceedings of the …, 2003
Spatial knowledge of a real school environment acquired from virtual or physical models by able-bodied children and children with physical disabilities.
N Foreman, D Stanton, P Wilson, H Duffy
Journal of Experimental Psychology: Applied 9 (2), 67, 2003
Learning through digitally-augmented physical experiences: Reflections on the ambient wood project.
Y Rogers, S Price, E Harris, T Phelps, M Underwood, D Wilde, H Muller, ...
Equator Project, 2002
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