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bibeg limbu
bibeg limbu
Univeristy of Duisburg-Essen
Verifisert e-postadresse på uni-due.de - Startside
Tittel
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År
Using sensors and augmented reality to train apprentices using recorded expert performance: A systematic literature review
BH Limbu, H Jarodzka, R Klemke, M Specht
Educational Research Review 25, 1-22, 2018
682018
Multimodal learning hub: A tool for capturing customizable multimodal learning experiences
J Schneider, D Di Mitri, B Limbu, H Drachsler
Lifelong Technology-Enhanced Learning: 13th European Conference on …, 2018
502018
Table tennis tutor: forehand strokes classification based on multimodal data and neural networks
KA Mat Sanusi, DD Mitri, B Limbu, R Klemke
Sensors 21 (9), 3121, 2021
342021
Supporting training of expertise with wearable technologies: The WEKIT reference framework
B Limbu, M Fominykh, R Klemke, M Specht, F Wild
Mobile and ubiquitous learning: An international handbook, 157-175, 2018
322018
Can You Ink While You Blink? Assessing Mental Effort in a Sensor-Based Calligraphy Trainer
BH Limbu, H Jarodzka, R Klemke, M Specht
Sensors 19 (14), 3244, 2019
222019
Affordances for capturing and re-enacting expert performance with wearables
W Guest, F Wild, A Vovk, M Fominykh, B Limbu, R Klemke, P Sharma, ...
Data Driven Approaches in Digital Education: 12th European Conference on …, 2017
212017
From AR to expertise: A user study of an augmented reality training to support expertise development
BH Limbu, H Jarodzka, R Klemke, F Wild, M Specht
Journal of Universal Computer Science 24 (2), 108-128, 2018
192018
WEKIT.One: A Sensor-Based Augmented Reality System for Experience Capture and Re-enactment
B Limbu, A Vovk, H Jarodzka, R Klemke, F Wild, M Specht
Transforming Learning with Meaningful Technologies, EC-TEL 2019 11722, 158-171, 2019
182019
Designing and implementing gamification: GaDeP, gamifire, and applied case studies
R Klemke, A Antonaci, B Limbu
International Journal of Serious Games 7 (3), 97-119, 2020
162020
Multimodal learning experience for deliberate practice
D Di Mitri, J Schneider, B Limbu, KA Mat Sanusi, R Klemke
The multimodal learning analytics handbook, 183-204, 2022
122022
Augmentation of practice with expert performance data: Presenting a calligraphy use case
B Limbu, J Schneider, R Klemke, M Specht
Proceedings of the 3rd International Conference on Smart Learning Ecosystem …, 2018
102018
Enhancing Crew Training for Exploration Missions: the WEKIT experience
L Ravagnoloa
70th International Astronautical Congress conference, 2019
62019
Sensors for Seamless Learning
M Specht, LB Hang, JS Barnes
Seamless Learning, 141-152, 2019
62019
HoloLearn: Using holograms to support naturalistic interaction in virtual classrooms
T Quin, B Limbu, M Beerens, M Specht
CEUR Workshop Proceedings 2979, 29-36, 2021
42021
A Conceptual Framework for Supporting Expertise Development with Augmented Reality and Wearable Sensors
B Limbu, M Fominykh, R Klemke, M Specht
Perspectives on Wearable Enhanced Learning (WELL), 213-228, 2019
42019
Role of multimodal learning systems in technology-enhanced learning (tel): A scoping review
Y Lee, B Limbu, Z Rusak, M Specht
European Conference on Technology Enhanced Learning, 164-182, 2023
32023
Tomb of osiris: Gamifying the assessment of collaborative complex problem solving skills on tangible tabletops
B Limbu, V Maquil, E Ras, A Weinberger
Computer Assisted Assessment. Research into E-Assessment: 18th International …, 2015
32015
Gamifire-a scalable, platform-independent infrastructure for meaningful gamification of MOOCs
R Klemke, A Antonaci, B Limbu
Games and Learning Alliance: 8th International Conference, GALA 2019, Athens …, 2019
22019
Multimodal and immersive systems for skills development and education
D Di Mitri, B Limbu, J Schneider, D Iren, M Giannakos, R Klemke
British Journal of Educational Technology, 2024
12024
Novices Make More Noise! The D&K Effect 2.0?
J Schneider, KAM Sanusi, B Limbu, M Schmitz, D Schiffner
CrossMMLA@ LAK, 43-48, 2023
12023
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Artikler 1–20