Participatory pedagogy in an open educational course: challenges and opportunities R Andersen, M Ponti Distance education 35 (2), 234-249, 2014 | 118 | 2014 |
Mutual development: A case study in customer-initiated software product development R Andersen, AI Mørch End-User Development: 2nd International Symposium, IS-EUD 2009, Siegen …, 2009 | 65 | 2009 |
Using Minecraft as an educational tool for supporting collaboration as a 21st century skill R Andersen, M Rustad Computers and Education Open 3, 100094, 2022 | 34 | 2022 |
Mutual development in mass collaboration: Identifying interaction patterns in customer-initiated software product development R Andersen, AI Mørch Computers in human behavior 65, 77-91, 2016 | 20 | 2016 |
Collaborative learning with block-based programming: investigating human-centered artificial intelligence in education R Andersen, AI Mørch, KT Litherland Behaviour & Information Technology 41 (9), 1830-1847, 2022 | 16 | 2022 |
Mutual development: The software engineering context of end-user development AI Mørch, R Andersen Journal of Organizational and End User Computing (JOEUC) 22 (2), 36-57, 2010 | 11 | 2010 |
Learning domain knowledge using block-based programming: Design-based collaborative learning R Andersen, AI Mørch, KT Litherland International Symposium on End User Development, 119-135, 2021 | 9 | 2021 |
End-user development goes to school: collaborative learning with makerspaces in subject areas AI Mørch, KT Litherland, R Andersen End-User Development: 7th International Symposium, IS-EUD 2019, Hatfield, UK …, 2019 | 9 | 2019 |
Get satisfaction: Customer engagement in collaborative software development R Andersen, AI Mørch End-User Development: 4th International Symposium, IS-EUD 2013, Copenhagen …, 2013 | 9 | 2013 |
Mixed methods with social network analysis for networked learning: Lessons learned from three case studies AI Mørch, R Andersen, R Kaliisa, K Litherland Proceedings of the 2020 12th International conference on Networked Learning, 2020 | 7 | 2020 |
Customer-initiated product development: A case study of adaptation and co-configuration R Andersen | 6 | 2008 |
Integrating human-centered artificial intelligence in programming practices to reduce teachers’ workload R Andersen, E Gjølstad, A Mørch CEUR Workshop Proceedings 3136, 30-35, 2022 | 5 | 2022 |
Mutual development in online collaborative processes. Three case studies of artifact co-creation at different levels of participation R Andersen | 5 | 2018 |
Human-Centred AI in Education in the Age of Generative AI Tools AI Mørch, R Andersen Proceedings http://ceur-ws. org ISSN 1613, 0073, 2023 | 4 | 2023 |
Block-based programming and computational thinking in a collaborative setting: A case study of integrating programming into a maths subject R Andersen | 4 | 2022 |
Rebuilding the industrial revolution: Using Minecraft in teacher education in social studies R Andersen, S Eie, AI Mørch, L Mifsud, MB Rustad International Society of the Learning Sciences, 2021 | 4 | 2021 |
Mass Collaboration in Software Product Development Between Developers and Users: Champion as Emergent Role. R Andersen, AI Mørch CoPDA@ NordiCHI, 14-20, 2016 | 3 | 2016 |
Makerspace activities in a school setting: Top-down and bottom-up approaches for teachers to leverage pupils' making in science education AI Mørch, EE Flø, KT Litherland, R Andersen Learning, Culture and Social Interaction 39, 100697, 2023 | 2 | 2023 |
Kritisk tenkning og Minecraft i lærerutdanningen: en studie av samfunnsfagundervisning om det industrielle gjennombruddet i Norge S Eie, R Andersen, L Mifsud, AI Mørch, MB Rustad Karlstads Universitet, 2023 | 1 | 2023 |
Game-based learning in norwegian classrooms: perceived challenges and the potential of digital supplementary resources to facilitate the use of games as teaching tools R Andersen, M Juveng INTED2019 Proceedings, 412-419, 2019 | 1 | 2019 |