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Birgit Schmitz
Birgit Schmitz
Hochschule der Wirtschaft für Management
Verified email at hdwm.org - Homepage
Title
Cited by
Cited by
Year
Effects of mobile gaming patterns on learning outcomes: A literature review
B Schmitz, R Klemke, M Specht
International Journal of Technology Enhanced Learning 4 (5-6), 345-358, 2012
1692012
Attuning a mobile simulation game for school children using a design-based research approach
B Schmitz, R Klemke, J Walhout, M Specht
Computers & Education 81, 35-48, 2015
912015
Game Based Learning for Computer Science Education
B Schmitz, A Czauderna, R Klemke, M Specht
Proceedings of the Computer Science Education Research Conference, 81-88, 2011
532011
An Analysis of the Educational Potential of Augmented Reality Games for Learning
B Schmitz, R Klemke, M Specht
11th World Conference on Mobile and Contextual Learning (mLearn), 140-147, 2012
482012
Putting yourself in someone else's shoes: The impact of a location-based, collaborative role-playing game on behaviour
B Schmitz, P Schuffelen, K Kreijns, R Klemke, M Specht
Computers & Education 85, 160-169, 2015
372015
Engage me: Learners' expectancies and teachers' efforts in designing effective online classes
B Schmitz, K Hanke
Journal of Computer Assisted Learning 39 (4), 1132-1140, 2023
182023
Pervasive interventions to increase pro-environmental awareness, consciousness, and learning at the workplace
D Börner, M Kalz, S Ternier, M Specht
Scaling up Learning for Sustained Impact: 8th European Conference, on …, 2013
182013
A Learning Outcome-oriented Approach towards Classifying Pervasive Games for Learning using Game Design Patterns and Contextual Information
B Schmitz, R Klemke, M Specht
International Journal of Mobile and Blended Learning (IJMBL) 5 (4), 59-71, 2013
152013
Designing a mobile learning game to investigate the impact of role-playing on helping behavior
B Schmitz, S Ternier, R Klemke, M Kalz, M Specht
Scaling up Learning for Sustained Impact, 357-370, 2013
152013
Acceptance and use of game-based learning in vocational education and training: An international survey
B Schmitz, P Felicia, F Bignami
International Journal of Game-Based Learning (IJGBL) 5 (4), 50-63, 2015
142015
Mobile gaming patterns and their impact on learning outcomes: A literature review
B Schmitz, R Klemke, M Specht
7th European Conference on Technology Enhanced Learning (EC-TEL), 419-424, 2012
132012
The impact of coupled games on the learning experience of learners at-risk: An empirical study
B Schmitz, R Klemke, M Specht
Pervasive and Mobile Computing 14, 57-65, 2014
112014
Mobile games for learning: A pattern-based approach
B Schmitz
102014
Immersive multi-user decision training games with ARLearn
R Klemke, S Ternier, M Kalz, B Schmitz, M Specht
Open Learning and Teaching in Educational Communities: 9th European …, 2014
102014
Developing a Mobile Game Environment to Support Disadvantaged Learners
B Schmitz, M Hoffman, M Klemke, Roland, Klamma, Ralf, Specht
International Conference on Advanced Learning Technologies (ICALT), 223-227, 2012
92012
RTST trend report: Lead theme contextualisation
M Specht
82012
Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game
B Schmitz, R Klemke, M Totschnig, A Czauderna, M Specht
Proceedings of the 6th European Conference on Technology Enhanced Learning …, 2011
82011
In the eye of the beholder: promoting learner-centric design to develop mobile games for learning
B Schmitz, M Kalz, R Klemke, M Specht
Mobile as mainstream – towards future challenges in mobile learning …, 2014
62014
Design of a game-based pre-hospital resuscitation training for first responders
M Kalz, B Schmitz, H Biermann, R Klemke, S Ternier, M Specht
International Conference on Human Factors in Computing and Informatics, 363-372, 2013
62013
Designing a Browser Game to Engage Learners Difficult to Reach in IT Learning
B Schmitz, A Czauderna
2nd international conference on serious gaming (GameDays), 41-53, 2011
62011
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