mirko suznjevic
mirko suznjevic
Assistant professor, University of Zagreb, Faculty of Electrical Engineering and Computing
Verified email at fer.hr
Title
Cited by
Cited by
Year
MMORPG player actions: Network performance, session patterns and latency requirements analysis
M Suznjevic, O Dobrijevic, M Matijasevic
Multimedia tools and applications 45 (1-3), 191-214, 2009
702009
A machine learning approach to classifying YouTube QoE based on encrypted network traffic
I Orsolic, D Pevec, M Suznjevic, L Skorin-Kapov
Multimedia tools and applications 76 (21), 22267-22301, 2017
622017
MMORPG player behavior model based on player action categories
M Suznjevic, I Stupar, M Matijasevic
2011 10th Annual Workshop on Network and Systems Support for Games, 1-6, 2011
392011
Why MMORPG players do what they do: relating motivations to action categories
M Suznjevic, M Matijasevic
International Journal of Advanced Media and Communication 4 (4), 405-424, 2010
392010
Hack, slash, and chat: a study of players' behavior and communication in MMORPGs
M Suznjevic, O Dobrijevic, M Matijasevic
2009 8th Annual Workshop on Network and Systems Support for Games (NetGames …, 2009
342009
Cloud gaming QoE models for deriving video encoding adaptation strategies
I Slivar, L Skorin-Kapov, M Suznjevic
Proceedings of the 7th international conference on multimedia systems, 1-12, 2016
332016
Youtube qoe estimation based on the analysis of encrypted network traffic using machine learning
I Orsolic, D Pevec, M Suznjevic, L Skorin-Kapov
2016 IEEE Globecom Workshops (GC Wkshps), 1-6, 2016
312016
Action specific massive multiplayer online role playing games traffic analysis: Case study of World of Warcraft
M Suznjevic, M Matijasevic, O Dobrijevic
Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support …, 2008
312008
Performance and QoE assessment of HTC Vive and Oculus Rift for pick-and-place tasks in VR
M Suznjevic, M Mandurov, M Matijasevic
2017 Ninth international conference on quality of multimedia experience …, 2017
282017
Player behavior and traffic characterization for MMORPGs: a survey
M Suznjevic, M Matijasevic
Multimedia systems 19 (3), 199-220, 2013
262013
Empirical QoE study of in-home streaming of online games
I Slivar, M Suznjevic, L Skorin-Kapov, M Matijasevic
2014 13th Annual Workshop on Network and Systems Support for Games, 1-6, 2014
242014
The impact of user, system, and context factors on gaming qoe: a case study involving mmorpgs
M Suznjevic, L Skorin-Kapov, M Matijasevic
2013 12th Annual Workshop on Network and Systems Support for Games (NetGames …, 2013
242013
The impact of video encoding parameters and game type on QoE for cloud gaming: A case study using the steam platform
I Slivar, M Suznjevic, L Skorin-Kapov
2015 Seventh International Workshop on Quality of Multimedia Experience …, 2015
232015
Towards understanding the relationship between game type and network traffic for cloud gaming
M Suznjevic, J Beyer, L Skorin-Kapov, S Moller, N Sorsa
2014 IEEE International Conference on Multimedia and Expo Workshops (ICMEW), 1-6, 2014
222014
Traffic modeling of player action categories in a MMORPG
M Suznjevic, I Stupar, M Matijasevic
Proceedings of the 4th International ICST Conference on Simulation Tools and …, 2011
212011
Dissecting the protocol and network traffic of the OnLive cloud gaming platform
M Manzano, M Uruena, M Sužnjević, E Calle, JA Hernandez, ...
Multimedia systems 20 (5), 451-470, 2014
172014
A model and software architecture for MMORPG traffic generation based on player behavior
M Suznjevic, I Stupar, M Matijasevic
Multimedia systems 19 (3), 231-253, 2013
172013
Towards a new ITU-T recommendation for subjective methods evaluating gaming QoE
S Möller, JN Antons, J Beyer, S Egger, EN Castellar, L Skorin-Kapov, ...
2015 Seventh International Workshop on Quality of Multimedia Experience …, 2015
162015
Analysis and qoe evaluation of cloud gaming service adaptation under different network conditions: The case of nvidia geforce now
M Suznjevic, I Slivar, L Skorin-Kapov
2016 Eighth International Conference on Quality of Multimedia Experience …, 2016
132016
Analyzing the effect of TCP and server population on massively multiplayer games
M Suznjevic, J Saldana, M Matijasevic, J Fernández-Navajas, J Ruiz-Mas
International Journal of Computer Games Technology 2014, 2014
132014
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Articles 1–20