Kristine Ask
Title
Cited by
Cited by
Year
The new practices and infrastructures of participation: how the popularity of Twitch. tv challenges old and new ideas about television viewing
HS Spilker, K Ask, M Hansen
Information, Communication & Society, 1-16, 2018
302018
My life is a mess: self-deprecating relatability and collective identities in the memification of student issues
K Ask, C Abidin
Information, Communication & Society 21 (6), 834-850, 2018
302018
Når jentene må inn i skapet: Seksuell trakassering og kjønnsfrihet i online dataspill
K Ask, SHB Svendsen, H Karlstrøm
Norsk medietidsskrift 23 (01), 1-21, 2016
282016
Spiller du riktig?–Tid, moral og materialitet i domestiseringen av et online dataspill
K Ask
Norsk medietidsskrift 18 (02), 140-157, 2011
152011
The politics of user-platform relationships: Co-scripting live-streaming on Twitch. tv
K Ask, HS Spilker, M Hansen
First Monday 24 (7), 2019
132019
Domesticating technology for shared success: collective enactments of World of Warcraft
K Ask, KH Sørensen
Information, Communication & Society 22 (1), 73-88, 2019
102019
LUDIC WORK: Assemblages, domestications and co-productions of play
K Ask
NTNU, 2016
92016
The strenuous task of maintaining and making friends: Tensions between play and friendship in MMOs
L Eklund, K Ask
DiGRA 2013: DeFragging Game Studies, Atlanta Georgia, US, 2013
92013
" The Many Faces of Engagement
M Antonsen, K Ask, H Karlstrøm
Nordic Journal of Science and Technology Studies 2 (2), 3-4, 2014
82014
The value of calculations: The coproduction of theorycraft and player practices
K Ask
Bulletin of Science, Technology & Society 36 (3), 190-200, 2016
62016
Women and Computer Games (Workshops and Tutorials)
L Jaccheri, A Wang, K Ask, S Petersen, K Brend
16th International Conference on Entertainment Computing (ICEC), 507-509, 2017
22017
Alignments & Alliances: Associations of Value
K Ask, M Chen
Avatar, Assembled. The Social and Technical Anatomy of Digital Bodies, 2018
2018
My Life Is A Mess: Self-Deprecating Relatability And The Memefication Of Student Publics
K Ask, C Abidin
AoIR Selected Papers of Internet Research, 2017
2017
SEXUAL HARASSMENT IN ONLINE GAMES: BUG OR FEATURE?
K Ask, SHB Svendsen
AoIR Selected Papers of Internet Research 4, 2014
2014
FANGIRLS, AFFECT AND STRATEGIES OF INCLUSION IN THE NEW GAMING PUBLIC
K Ask, SHB Svendsen
AoIR Selected Papers of Internet Research 4, 2014
2014
Making sense of Nordicness, or making Nordicness?
K Ask, M Antonsen, A Johansen
Nordic Journal of Science and Technology 1 (1), 3-4, 2013
2013
Scientific play? How players remake World of Warcraft as a game of numbers
K Ask
Presentation at Games Learning Society Conference 7, 2011
2011
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Articles 1–17