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Jie Li
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Year
A landscape of crowd-management support: An integrative approach
N Wijermans, C Conrado, M van Steen, C Martella, J Li
Safety science 86, 142-164, 2016
1232016
Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop
J Williamson, J Li, V Vinayagamoorthy, DA Shamma, P Cesar
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
1092021
Measuring and understanding photo sharing experiences in social virtual reality
J Li, Y Kong, T Röggla, F De Simone, S Ananthanarayan, H De Ridder, ...
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
972019
On current crowd management practices and the need for increased situation awareness, prediction, and intervention
C Martella, J Li, C Conrado, A Vermeeren
Safety science 91, 381-393, 2017
882017
Social VR: A New Medium for Remote Communication and Collaboration
J Li, V Vinayagamoorthy, R Schwartz, W IJsselsteijn, DA Shamma, ...
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
832020
Comparing the quality of highly realistic digital humans in 3dof and 6dof: A volumetric video case study
S Subramanyam, J Li, I Viola, P Cesar
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 127-136, 2020
682020
Watching videos together in social virtual reality: An experimental study on user's QoE
F De Simone, J Li, HG Debarba, A El Ali, SNB Gunkel, P Cesar
2019 IEEE Conference on virtual reality and 3d user interfaces (VR), 890-891, 2019
422019
User experience design professionals’ perceptions of generative artificial intelligence
J Li, H Cao, L Lin, Y Hou, R Zhu, A El Ali
Proceedings of the CHI Conference on Human Factors in Computing Systems, 1-18, 2024
392024
Cakevr: A social virtual reality (vr) tool for co-designing cakes
Y Mei, J Li, H De Ridder, P Cesar
Proceedings of the 2021 CHI conference on human factors in computing systems …, 2021
352021
Towards socialVR: evaluating a novel technology for watching videos together
M Montagud, J Li, G Cernigliaro, A El Ali, S Fernández, P Cesar
Virtual Reality 26 (4), 1593-1613, 2022
322022
Crowd textures as proximity graphs
C Martella, M Van Steen, A Van Halteren, C Conrado, J Li
IEEE Communications Magazine 52 (1), 114-121, 2014
302014
Designing a social VR clinic for medical consultations
J Li, G Chen, H De Ridder, P Cesar
Extended abstracts of the 2020 CHI conference on human factors in computing …, 2020
262020
Collaborative learning & co-creation in XR
A Vasilchenko, J Li, B Ryskeldiev, S Sarcar, Y Ochiai, K Kunze, I Radu
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
232020
Evaluating the User Experience of a Photorealistic Social VR Movie
J Li, S Subramanyam, J Jansen, Y Mei, I Reimat, K Ławicka, P Cesar
IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2021, 2021
222021
On the impact of vr assessment on the quality of experience of highly realistic digital humans: A volumetric video case study
I Viola, S Subramanyam, J Li, P Cesar
Quality and User Experience 7 (1), 3, 2022
202022
A new production platform for authoring object-based multiscreen tv viewing experiences
J Li, T Röggla, M Glancy, J Jansen, P Cesar
Proceedings of the 2018 ACM International Conference on Interactive …, 2018
162018
Mediascape xr: A cultural heritage experience in social vr
I Reimat, Y Mei, E Alexiou, J Jansen, J Li, S Subramanyam, I Viola, ...
Proceedings of the 30th ACM International Conference on Multimedia, 6955-6957, 2022
102022
Designing an object-based preproduction tool for multiscreen tv viewing
J Li, Z Zheng, B Meixner, T Röggla, M Glancy, P Cesar
Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing …, 2018
102018
Social virtual reality (VR) applications and user experiences
J Li, P Cesar
Immersive Video Technologies, 609-648, 2023
92023
Privacy-preserving emotion detection for crowd management
Z Erkin, J Li, APOS Vermeeren, H de Ridder
Active Media Technology: 10th International Conference, AMT 2014, Warsaw …, 2014
92014
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Articles 1–20