Comparing early design methods for children W Sluis-Thiescheffer, T Bekker, B Eggen Proceedings of the 6th international conference on Interaction design and …, 2007 | 48 | 2007 |
Measuring and comparing novelty for design solutions generated by young children through different design methods W Sluis-Thiescheffer, T Bekker, B Eggen, A Vermeeren, H De Ridder Design Studies 43, 48-73, 2016 | 39 | 2016 |
Comparing the creativity of children's design solutions based on expert assessment B Thang, W Sluis-Thiescheffer, T Bekker, B Eggen, A Vermeeren, ... Proceedings of the 7th international conference on Interaction design and …, 2008 | 35 | 2008 |
Playful cognitive behavioral therapy apps: Design concepts and tactics for engaging young patients G Ferri, W Sluis-Thiescheffer, D Booten, B Schouten Proceedings of the The 15th International Conference on Interaction Design …, 2016 | 11 | 2016 |
Adding user creativity to the UX toolbox: Exploring the use of Creative UX methods W Sluis-Theischeffer, T Bekker, B Eggen 13th CHI Netherlands, The Netherlands, 2009 | 8 | 2009 |
Serious games for professional skills: The design of an escape room to explore the possibilities of eMental health J Bierbooms, M Feijt, W IJsselsteijn, W Sluis-Thiescheffer, M Weijmans, ... Companion Publication of the 2020 ACM Designing Interactive Systems …, 2020 | 4 | 2020 |
Design of a Game-Based Training Environment to Enhance Health Care Professionals’ E–Mental Health Skills: Protocol for a User Requirements Analysis JJPA Bierbooms, WRJW Sluis-Thiescheffer, MA Feijt, WA IJsselsteijn, ... JMIR research protocols 10 (2), e18815, 2021 | 3 | 2021 |
Meaningful Feedback at Opportune Moments: How persuasive feedback motivates teenagers to move J Sturm, S Margry, M van Doorn, W Sluis-Thiescheffer Games for Health 2014: Proceedings of the 4th conference on gaming and …, 2014 | 3 | 2014 |
Design Principles for Actual Security M Brandon, HK Schraffenberger, W Sluis-Thiescheffer, T van der Geest, ... Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference …, 2022 | 1 | 2022 |
The rights of children in games and playful technology W Sluis-Thiescheffer Applied human rights, 165-184, 2023 | | 2023 |
Design of a Game-Based Training Environment to Enhance Health Care Professionals’ Eâ€" Mental Health Skills: Protocol for a User Requirements Analysis. JJPA Bierbooms, WRJW Sluis-Thiescheffer, MA Feijt, WA IJsselsteijn, ... Journal of Medical Internet Research 23 (2), 2021 | | 2021 |
Serious games for professional skills: an escape room for exploring the possibilities of eMental Health JJPA Bierbooms, MA Feijt, WA IJsselsteijn, M Weijmans, ... Supporting Health by Technology 2020, 2020 | | 2020 |
Adding creativity to the UX-toolbox: exploring the use of creative UX methods RJW Sluis-Thiescheffer, MM Bekker, JH Eggen Amsterdam University Press, 2009 | | 2009 |
Onno Kubbe, Saskia Idzerda, Wouter Sluis-Thiescheffer (eds.) W Sluis-Thiescheffer | | 2007 |
Ambient Play and Informal Learning B Schouten, S Bakker, W Sluis-Thiescheffer, J Sturm | | |
Ontwerp en implementatie van beweeginterventies voor jongeren op basis van gaming J Sturm, W Sluis-Thiescheffer | | |