O'game, can you feel my frustration? Improving user's gaming experience via stresscam C Yun, D Shastri, I Pavlidis, Z Deng Proceedings of the SIGCHI conference on human factors in computing systems …, 2009 | 78 | 2009 |
PADS: enhancing gaming experience using profile-based adaptive difficulty system C Yun, P Trevino, W Holtkamp, Z Deng Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 31-36, 2010 | 40 | 2010 |
Tablet PC video based hybrid coursework in computer science: report from a pilot project J Subhlok, O Johnson, V Subramaniam, R Vilalta, C Yun Proceedings of the 38th SIGCSE technical symposium on Computer science …, 2007 | 31 | 2007 |
Can local avatars satisfy a global audience? A case study of high-fidelity 3D facial avatar animation in subject identification and emotion perception by US and international … C Yun, Z Deng, M Hiscock Computers in Entertainment (CIE) 7 (2), 1-26, 2009 | 15 | 2009 |
Player characteristics and their relationship to goals and rewards in video games R Staewen, P Trevino, C Yun 2014 IEEE Games Media Entertainment, 1-8, 2014 | 11 | 2014 |
Using immersive augmented reality to assess the effectiveness of construction safety training K Kim, M Alshair, B Holtkamp, C Yun, SA Khalafi, L Song, MJ Suh Journal of Construction Engineering and Project Management 9 (4), 16-33, 2019 | 9 | 2019 |
Digital health game on cervical health and its effect on american women's cervical cancer knowledge R Nirmal, C Yun, M Le, P Paripoonnanonda, J Yi 2013 IEEE International Games Innovation Conference (IGIC), 191-198, 2013 | 6 | 2013 |
Enhancing subject matter assessments utilizing augmented reality and serious game techniques B Holtkamp, M Alshair, D Biediger, M Wilson, C Yun, K Kim Proceedings of the 14th International Conference on the Foundations of …, 2019 | 5 | 2019 |
A Multidisciplinary, Multifaceted Approach to Improve the Computer Science Based Game Design Education: Methodology and Assessment C Yun, H Panahi, Z Deng Proceedings of the 47th ACM Technical Symposium on Computing Science …, 2016 | 3 | 2016 |
SMACK: Subjective measure of applied contextual knowledge M Alshiar, B Holtkamp, D Biediger, M Wilson, C Yun, K Kim 2019 IEEE Games, Entertainment, Media Conference (GEM), 1-10, 2019 | 2 | 2019 |
Perceiving motion transitions in pedestrian crowds Q Gu, C Yun, Z Deng Proceedings of the 17th ACM Symposium on Virtual Reality Software and …, 2010 | 2 | 2010 |
Experience with tablet PC video based hybrid coursework in computer science J Subhlok, O Johnson, V Subramaniam, R Vilalta, C Yun University of Houston, 2007 | 2 | 2007 |
Analysis of Instructional Techniques Influence on a Robot Assembly Task B Holtkamp, C Yun 2023 IEEE Gaming, Entertainment, and Media Conference (GEM), 1-6, 2023 | | 2023 |
(To appear) Digital health game on cervical health and its effects on Vietnamese women's cervical cancer knowledge R Nirmal, C Yun, J Yi, M Le, P Paripoonnanonda 141st American Public Health Association (APHA) Annual Meeting and Expo, 2013 | | 2013 |
Dynamic Difficulty with Personality Influences W Holtkamp, P Trevino, C Yun, O Johnson Games + Learning + Society (GLS) 8.0, 153-160, 2012 | | 2012 |
Player Characteristics and Their Relationship to Rewards and Goals in Video Games P Trevino, W Holtkamp, C Yun Fun and Games 2012, 2009 | | 2009 |
Improving the gaming experience using real-time adaptive game difficulty adjustments by utilizing physiological feedback CH Yun University of Houston, 2009 | | 2009 |
EduNET: A Prototype Educational System Based on Handwritten and Verbal Interaction for Individuals with Multiple Sclerosis C Yun, Z Deng, O Johnson, O Criner Proc. of 2007 Rehabilitation Engineering & Assistive Technology Society of …, 2007 | | 2007 |