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Ankit Gupta
Ankit Gupta
School of Interactive Arts and Technology, Simon Fraser University
Verifisert e-postadresse på sfu.ca
Tittel
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Chasing Lovely Monsters in the Wild, Exploring Players' Motivation and Play Patterns of Pokémon Go: Go, Gone or Go Away?
X Tong, A Gupta, H Lo, A Choo, D Gromala, CD Shaw
Companion of the 2017 ACM Conference on Computer Supported Cooperative Work …, 2017
272017
Designing pervasive technology for physical activity self-management in arthritis patients
A Gupta, T Heng, C Shaw, L Li, L Feehan
Proceedings of the 12th EAI International Conference on Pervasive Computing …, 2018
182018
FitViz: A personal informatics tool for self-management of rheumatoid arthritis
A Gupta, X Tong, C Shaw, L Li, L Feehan
HCI International 2017–Posters' Extended Abstracts: 19th International …, 2017
132017
FitViz-Ad: A non-intrusive reminder to encourage non-sedentary behaviour
TB Heng, A Gupta, C Shaw
Electronic Imaging 30, 1-12, 2018
102018
Towards developing an e-coach to support arthritis patients in maintaining a physically active lifestyle
A Gupta, T Heng, C Shaw, L Li, L Feehan
Proceedings of the 12th EAI International Conference on Pervasive Computing …, 2018
92018
“Oh, I didn’t do a good job”: How objective data affects physiotherapist—patient conversations for arthritis patients
A Gupta, T Heng, C Shaw, D Gromala, J Leese, L Li
Pervasive Health, 2020
62020
Sleep-wake-behaviour app: towards developing a database for informing e-coaching solutions for neurodevelopmental disorders in children
TB Heng, A Gupta, C Shaw, C Raber, M Schilling, N Chen, D Peng, ...
Proceedings of the 12th EAI international conference on pervasive computing …, 2018
62018
Utilizing Gamification Approaches in Pervasive Health: How Can We Motivate Physical Activity Effectively?
X Tong, A Gupta, D Gromala, CD Shaw, C Neustaedter, A Choo
EAI Endorsed Transactions on Pervasive Health and Technology 3 (11), e3-e3, 2017
42017
Players’ Experience of an Augmented Reality Game, Pokémon Go: Inspirations and Implications for Designing Pervasive Health Gamified Applications
X Tong, A Gupta, D Gromala, CD Shaw
Distributed, Ambient and Pervasive Interactions: 5th International …, 2017
42017
Data acquisition and visual analytic tool-set for paediatric sleep data
A Vincent, A Gupta, R Li, C Shaw, S Akhyani
Proceedings of the 13th EAI International Conference on Pervasive Computing …, 2019
32019
Wild intercepts: A novel approach to usability testing of a ‘citizen science’portal, developed for understanding the ‘burdens of pain’among citizens
B Warke, D Gromala, A Gupta, C Shaw, L Li
International Conference on Human-Computer Interaction, 174-190, 2022
22022
Correlation Visualisation for sleep data analytics in SWAPP (Sleep Wake Application)
A Vincent, A Gupta, C Shaw, R Li
Electronic Imaging 31, 1-10, 2019
22019
Supporting hypotheses management during asynchronous collaboration for visual analytics for text
A Gupta, C Shaw
Electronic Imaging 28, 1-6, 2016
12016
Using fitness tracker data to support self-management of arthritis
A Gupta
Simon Fraser University, 2022
2022
Sleep–Wake–Behaviour App
TB Heng, A Gupta, C Shaw, C Raber, M Schilling, N Chen, D Peng, ...
2018
The CZSaw notes case study
E Lee, A Gupta, D Darvill, J Dill, CD Shaw, R Woodbury
Visualization and Data Analysis 2014 9017, 53-66, 2014
2014
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Artikler 1–16