State of the art in ray tracing animated scenes I Wald, WR Mark, J Günther, S Boulos, T Ize, W Hunt, SG Parker, P Shirley Computer graphics forum 28 (6), 1691-1722, 2009 | 345 | 2009 |
Fast kd-tree construction with an adaptive error-bounded heuristic W Hunt, WR Mark, G Stoll 2006 IEEE Symposium on Interactive Ray Tracing, 81-88, 2006 | 175 | 2006 |
Razor: An architecture for dynamic multiresolution ray tracing P Djeu, W Hunt, R Wang, I Elhassan, G Stoll, WR Mark ACM Transactions on Graphics (TOG) 30 (5), 1-26, 2011 | 63 | 2011 |
Fast and lazy build of acceleration structures from scene hierarchies W Hunt, WR Mark, D Fussell 2007 IEEE Symposium on Interactive Ray Tracing, 47-54, 2007 | 52 | 2007 |
Ray-specialized acceleration structures for ray tracing W Hunt, WR Mark 2008 IEEE Symposium on Interactive Ray Tracing, 3-10, 2008 | 51 | 2008 |
The visibility buffer: a cache-friendly approach to deferred shading CA Burns, WA Hunt Journal of Computer Graphics Techniques (JCGT) 2 (2), 55-69, 2013 | 44 | 2013 |
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows GS Johnson, WA Hunt, A Hux, WR Mark, CA Burns, S Junkins Proceedings of the 2009 symposium on Interactive 3D graphics and games, 57-66, 2009 | 41 | 2009 |
Adaptive acceleration structures in perspective space W Hunt, WR Mark 2008 IEEE Symposium on Interactive Ray Tracing, 11-17, 2008 | 24 | 2008 |
Corrections to the surface area metric with respect to mail-boxing WA Hunt 2008 IEEE Symposium on Interactive Ray Tracing, 77-80, 2008 | 16 | 2008 |
Accelerating shadow rays using volumetric occluders and modified kd-tree traversal P Djeu, S Keely, W Hunt Proceedings of the Conference on High Performance Graphics 2009, 69-76, 2009 | 14 | 2009 |
Optimal huffman tree-height reduction for instruction-level parallelism KE Coons, W Hunt, BA Maher, D Burger, KS McKinley Computer Science Department, University of Texas at Austin, 2008 | 9 | 2008 |
Istar: A raster representation for scalable image and volume data J Kniss, W Hunt, K Potter, P Sen IEEE Transactions on Visualization and Computer Graphics 13 (6), 1424-1431, 2007 | 8 | 2007 |
SVGPU: real time 3D rendering to vector graphics formats. AI Ellis, W Hunt, JC Hart High performance graphics, 13-21, 2016 | 4 | 2016 |
The area perspective transform: A homogeneous transform for efficient in-volume queries WA Hunt, GS Johnson ACM Transactions on Graphics (TOG) 30 (2), 1-6, 2011 | 2 | 2011 |
High performance graphics M Doggett, S Laine, W Hunt Eurographics-European Association for Computer Graphics, 2010 | | 2010 |