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Anders Sundnes Løvlie
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Seeing with new eyes: designing for in-the-wild museum gifting
J Spence, B Bedwell, M Coleman, S Benford, BN Koleva, M Adams, ...
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
492019
User experiences with editorial control in online newspaper comment fields
AS Løvlie, KA Ihlebæk, AO Larsson
Journalism Practice 12 (3), 362-381, 2018
372018
GIFT: Hybrid museum experiences through gifting and play
J Back, B Bedwell, S Benford, L Eklund, A Sundnes Løvlie, W Preston, ...
Workshop on Cultural Informatics co-located with the EUROMED International …, 2018
312018
Interpersonalizing intimate museum experiences
K Ryding, J Spence, AS Løvlie, S Benford
International Journal of Human–Computer Interaction 37 (12), 1151-1172, 2021
292021
‘You can dance your prototype if you like’: independent filmmakers adapting the hackathon
J Karlsen, AS Løvlie
Digital Creativity 28 (3), 224-239, 2017
292017
Improving object detection in art images using only style transfer
D Kadish, S Risi, AS Løvlie
2021 international joint conference on neural networks (IJCNN), 1-8, 2021
282021
Poetic augmented reality: Place-bound literature in locative media
AS Løvlie
Proceedings of the 13th International MindTrek conference: Everyday life in …, 2009
282009
Textopia: Designing a locative literary reader
AS L⊘ vlie
Journal of Location Based Services 3 (4), 249-276, 2009
262009
Mer åpenhet, mer kontroll?-Håndteringen av nettdebatten etter 22
KA Ihlebæk, AS Løvlie, H Mainsah
Norsk medietidsskrift 20 (3), 223-240, 2013
252013
Annotative locative media and GPS: Granularity, participation, and serendipity
AS Løvlie
Computers and Composition 28 (3), 246-254, 2011
252011
Sensitizing scenarios: Sensitizing designer teams to theory
A Waern, P Rajkowska, KB Johansson, J Back, J Spence, AS Løvlie
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
242020
Textopia: Experiments with locative literature
AS Løvlie
Department of Media and Communication, Faculty of Humanities, University of Oslo, 2011
242011
The GIFT framework: Give visitors the tools to tell their own stories
AS Løvlie, S Benford, J Spence, T Wray, C Hviid Mortensen, A Olesen, ...
212019
The rhetoric of persuasive games
AS Løvlie
Conference proceedings of the philosophy of computer games, 70-91, 2008
202008
Hybrid museum experiences: theory and design
A Waern, AS Løvlie
Amsterdam University Press, 2022
182022
Sensitive pictures: emotional interpretation in the museum
S Benford, A Sundnes Løvlie, K Ryding, P Rajkowska, E Bodiaj, ...
Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022
162022
Co-designing a co-design tool to strengthen ideation in digital experience design at museums
AR Olesen, N Holdgaard, AS Løvlie
CoDesign 18 (2), 227-242, 2022
152022
Playing games with Tito: Designing hybrid museum experiences for critical play
AS Løvlie, K Ryding, J Spence, P Rajkowska, A Waern, T Wray, S Benford, ...
Journal on Computing and Cultural Heritage (JOCCH), 2021
152021
End of story? Quest, narrative and enactment in computer games.
AS Løvlie
DiGRA Conference, 2005
152005
‘Friends call me racist’: Experiences of repercussions from writing comments on newspaper websites
AS Løvlie, KA Ihlebæk, AO Larsson
Journalism 22 (3), 748-766, 2021
142021
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Artikler 1–20