Kathrin Gerling
Kathrin Gerling
Verifisert e-postadresse på kit.edu - Startside
Sitert av
Sitert av
Full-body motion-based game interaction for older adults
K Gerling, I Livingston, L Nacke, R Mandryk
CHI, 1873-1882, 2012
Tailoring persuasive health games to gamer type
R Orji, RL Mandryk, J Vassileva, KM Gerling
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2013
Exergame design for elderly users: the case study of SilverBalance
KM Gerling, J Schild, M Masuch
Proceedings of the 7th International Conference on Advances in Computer …, 2010
Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences
VV Abeele, K Spiel, L Nacke, D Johnson, K Gerling
International Journal of Human-Computer Studies 135, 102370, 2020
Designing and evaluating digital games for frail elderly persons
KM Gerling, FP Schulte, M Masuch
Proceedings of the 8th International Conference on Advances in Computer …, 2011
Effects of Balancing for Physical Abilities on Player Performance, Experience and Self-Esteem in Exergames
KM Gerling, M Miller, RL Mandryk, M Birk, J Smeddinck
CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing …, 2014
Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games
K Gerling, F Schulte, J Smeddinck, M Masuch
Entertainment Computing-ICEC 2012, 235-242, 2012
Measuring the impact of game controllers on player experience in FPS games
KM Gerling, M Klauser, J Niesenhaus
Proceedings of the 15th International Academic MindTrek Conference …, 2011
Nothing About Us Without Us: Investigating the Role of Critical Disability Studies in HCI
K Spiel, K Gerling, CL Bennett, E Brulé, RM Williams, J Rode, J Mankoff
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
Long-term use of motion-based video games in care home settings
KM Gerling, RL Mandryk, C Linehan
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
Designing and Evaluating Casual Health Games for Children and Teenagers with Cancer
K Gerling, A Fuchslocher, R Schmidt, N Krämer, M Masuch
Entertainment Computing–ICEC 2011, 198-209, 2011
Exertion Games
F Mueller, RA Khot, K Gerling, R Mandryk
Foundations and Trends® in Human–Computer Interaction 10 (1), 1-86, 2016
The Effects of Embodied Persuasive Games on Player Attitudes Toward People Using Wheelchairs
KM Gerling, RL Mandryk, M Birk, M Miller, R Orji
CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing …, 2014
Virtual reality crowd simulation: effects of agent density on user experience and behaviour
P Dickinson, K Gerling, K Hicks, J Murray, J Shearer, J Greenwood
Virtual Reality 23, 19-32, 2019
Real-Time Dashboards to Support eSports Spectating
S Charleer, K Gerling, F Gutiérrez, H Cauwenbergh, B Luycx, K Verbert
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
The Purpose of Play: How HCI Games Research Fails Neurodivergent Populations
K Spiel, K Gerling
ACM Transactions on Computer-Human Interaction (TOCHI), 2021
Information and Communication Systems to Tackle Barriers to Breastfeeding: Systematic Search and Review
K Tang, K Gerling, W Chen, L Geurts
Journal of Medical Internet Research 21 (9), e13947, 2019
Design strategies for gamified physical activity applications for older adults
DL Kappen, LE Nacke, KM Gerling, LE Tsotsos
2016 49th Hawaii International Conference on System Sciences (HICSS), 1309-1318, 2016
When gaming is not suitable for everyone: Playtesting wii games with frail elderly
K Gerling, M Masuch
1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID’11), 2011
Virtual Reality Games for People Using Wheelchairs
K Gerling, P Dickinson, K Hicks, L Mason, A Simeone, K Spiel
Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, 2020
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