Stable individual differences in search strategy?: The effect of task demands and motivational factors on scanning strategy in visual search WR Boot, E Becic, AF Kramer Journal of Vision 9 (3), 7-7, 2009 | 3758 | 2009 |
The effects of video game playing on attention, memory, and executive control WR Boot, AF Kramer, DJ Simons, M Fabiani, G Gratton Acta psychologica 129 (3), 387-398, 2008 | 1452 | 2008 |
Do “brain-training” programs work? DJ Simons, WR Boot, N Charness, SE Gathercole, CF Chabris, ... Psychological science in the public interest 17 (3), 103-186, 2016 | 1379 | 2016 |
Can training in a real-time strategy video game attenuate cognitive decline in older adults? C Basak, WR Boot, MW Voss, AF Kramer Psychology and aging 23 (4), 765, 2008 | 1252 | 2008 |
Aging and information technology use: Potential and barriers N Charness, WR Boot Current directions in psychological science 18 (5), 253-258, 2009 | 852 | 2009 |
The pervasive problem with placebos in psychology: Why active control groups are not sufficient to rule out placebo effects WR Boot, DJ Simons, C Stothart, C Stutts Perspectives on psychological science 8 (4), 445-454, 2013 | 770 | 2013 |
Do action video games improve perception and cognition? WR Boot, DP Blakely, DJ Simons Frontiers in psychology 2, 226, 2011 | 651 | 2011 |
Improving social support for older adults through technology: Findings from the PRISM randomized controlled trial SJ Czaja, WR Boot, N Charness, WA Rogers, J Sharit The Gerontologist 58 (3), 467-477, 2018 | 436 | 2018 |
Designing for older adults: Principles and creative human factors approaches SJ Czaja, WR Boot, N Charness, WA Rogers CRC press, 2019 | 424 | 2019 |
Technology adoption by older adults: findings from the PRISM trial TL Mitzner, J Savla, WR Boot, J Sharit, N Charness, SJ Czaja, WA Rogers The Gerontologist 59 (1), 34-44, 2019 | 280 | 2019 |
Visual skills in airport-security screening JS McCarley, AF Kramer, CD Wickens, ED Vidoni, WR Boot Psychological science 15 (5), 302-306, 2004 | 280 | 2004 |
Technology, gaming, and social networking N Charness, WR Boot Handbook of the Psychology of Aging, 389-407, 2016 | 244 | 2016 |
A new tool for assessing mobile device proficiency in older adults: the mobile device proficiency questionnaire NA Roque, WR Boot Journal of Applied Gerontology 37 (2), 131-156, 2018 | 243 | 2018 |
Computer proficiency questionnaire: assessing low and high computer proficient seniors WR Boot, N Charness, SJ Czaja, J Sharit, WA Rogers, AD Fisk, T Mitzner, ... The Gerontologist 55 (3), 404-411, 2015 | 240 | 2015 |
Perceptual-cognitive expertise in elite volleyball players H Alves, MW Voss, WR Boot, A Deslandes, V Cossich, JI Salles, ... Frontiers in psychology 4, 36, 2013 | 227 | 2013 |
Video games as a means to reduce age-related cognitive decline: attitudes, compliance, and effectiveness WR Boot, M Champion, DP Blakely, T Wright, DJ Souders, N Charness Frontiers in psychology 4, 31, 2013 | 225 | 2013 |
Striatal volume predicts level of video game skill acquisition KI Erickson, WR Boot, C Basak, MB Neider, RS Prakash, MW Voss, ... Cerebral Cortex 20 (11), 2522-2530, 2010 | 187 | 2010 |
Effects of training strategies implemented in a complex videogame on functional connectivity of attentional networks MW Voss, RS Prakash, KI Erickson, WR Boot, C Basak, MB Neider, ... Neuroimage 59 (1), 138-148, 2012 | 150 | 2012 |
Attitudes toward computers across adulthood from 1994 to 2013 CC Lee, SJ Czaja, JH Moxley, J Sharit, WR Boot, N Charness, WA Rogers The Gerontologist 59 (1), 22-33, 2019 | 145 | 2019 |
Learning to multitask: effects of video game practice on electrophysiological indices of attention and resource allocation EL Maclin, KE Mathewson, KA Low, WR Boot, AF Kramer, M Fabiani, ... Psychophysiology 48 (9), 1173-1183, 2011 | 134 | 2011 |