Acceleration techniques for GPU-based volume rendering J Kruger, R Westermann IEEE Visualization, 2003. VIS 2003., 287-292, 2003 | 1316 | 2003 |

Linear algebra operators for GPU implementation of numerical algorithms J Krüger, R Westermann ACM SIGGRAPH 2005 Courses, 234-es, 2005 | 1095 | 2005 |

Efficiently using graphics hardware in volume rendering applications R Westermann, T Ertl Proceedings of the 25th annual conference on Computer graphics and …, 1998 | 649 | 1998 |

Infill optimization for additive manufacturing—approaching bone-like porous structures J Wu, N Aage, R Westermann, O Sigmund IEEE transactions on visualization and computer graphics 24 (2), 1127-1140, 2017 | 375 | 2017 |

Uberflow: A GPU-based particle engine P Kipfer, M Segal, R Westermann Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware …, 2004 | 356 | 2004 |

Random walks for interactive alpha-matting L Grady, T Schiwietz, S Aharon, R Westermann Proceedings of VIIP 2005, 423-429, 2005 | 312 | 2005 |

A particle system for interactive visualization of 3D flows J Kruger, P Kipfer, P Konclratieva, R Westermann IEEE Transactions on visualization and computer graphics 11 (6), 744-756, 2005 | 226 | 2005 |

Level-of-detail volume rendering via 3D textures M Weiler, R Westermann, C Hansen, K Zimmermann, T Ertl Proceedings of the 2000 IEEE symposium on Volume visualization, 7-13, 2000 | 226 | 2000 |

Real-time exploration of regular volume data by adaptive reconstruction of isosurfaces R Westermann, L Kobbelt, T Ertl The Visual Computer 15, 100-111, 1999 | 226 | 1999 |

Clearview: An interactive context preserving hotspot visualization technique J Kruger, J Schneider, R Westermann IEEE Transactions on Visualization and Computer Graphics 12 (5), 941-948, 2006 | 219 | 2006 |

Compression domain volume rendering J Schneider, R Westermann IEEE Visualization, 2003. VIS 2003., 293-300, 2003 | 193 | 2003 |

Self-supporting rhombic infill structures for additive manufacturing J Wu, CCL Wang, X Zhang, R Westermann Computer-Aided Design 80, 32-42, 2016 | 176 | 2016 |

GPU-friendly high-quality terrain rendering J Schneider, R Westermann Václav Skala-UNION Agency, 2006 | 170 | 2006 |

A multiresolution framework for volume rendering R Westermann Proceedings of the 1994 symposium on Volume visualization, 51-58, 1994 | 165 | 1994 |

Random walks for interactive organ segmentation in two and three dimensions: Implementation and validation L Grady, T Schiwietz, S Aharon, R Westermann Medical Image Computing and Computer-Assisted Intervention–MICCAI 2005: 8th …, 2005 | 158 | 2005 |

Applications of pixel textures in visualization and realistic image synthesis W Heidrich, R Westermann, HP Seidel, T Ertl Proceedings of the 1999 symposium on Interactive 3D graphics, 127-134, 1999 | 145 | 1999 |

Mass-spring systems on the GPU J Georgii, R Westermann Simulation modelling practice and theory 13 (8), 693-702, 2005 | 132 | 2005 |

A system for high-resolution topology optimization J Wu, C Dick, R Westermann IEEE transactions on visualization and computer graphics 22 (3), 1195-1208, 2015 | 131 | 2015 |

GPU Ray-Casting for Scalable Terrain Rendering. C Dick, JH Krüger, R Westermann Eurographics (Areas Papers), 43-50, 2009 | 120 | 2009 |

Visualizing the positional and geometrical variability of isosurfaces in uncertain scalar fields T Pfaffelmoser, M Reitinger, R Westermann Computer graphics forum 30 (3), 951-960, 2011 | 119 | 2011 |