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Westermann Rüdiger
Westermann Rüdiger
Professor für Informatik, Technische Universität München
Verified email at tum.de
Title
Cited by
Cited by
Year
Acceleration techniques for GPU-based volume rendering
J Kruger, R Westermann
IEEE Visualization, 2003. VIS 2003., 287-292, 2003
13022003
Linear algebra operators for GPU implementation of numerical algorithms
J Krüger, R Westermann
ACM SIGGRAPH 2005 Courses, 234-es, 2005
10842005
Efficiently using graphics hardware in volume rendering applications
R Westermann, T Ertl
Proceedings of the 25th annual conference on Computer graphics and …, 1998
6441998
Uberflow: A GPU-based particle engine
P Kipfer, M Segal, R Westermann
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware …, 2004
3482004
Infill optimization for additive manufacturing—approaching bone-like porous structures
J Wu, N Aage, R Westermann, O Sigmund
IEEE transactions on visualization and computer graphics 24 (2), 1127-1140, 2017
3352017
Random walks for interactive alpha-matting
L Grady, T Schiwietz, S Aharon, R Westermann
Proceedings of VIIP 2005, 423-429, 2005
3042005
Level-of-detail volume rendering via 3D textures
M Weiler, R Westermann, C Hansen, K Zimmermann, T Ertl
Proceedings of the 2000 IEEE symposium on Volume visualization, 7-13, 2000
2332000
Real-time exploration of regular volume data by adaptive reconstruction of isosurfaces
R Westermann, L Kobbelt, T Ertl
The Visual Computer 15 (2), 100-111, 1999
2271999
A particle system for interactive visualization of 3D flows
J Kruger, P Kipfer, P Konclratieva, R Westermann
IEEE Transactions on visualization and computer graphics 11 (6), 744-756, 2005
2212005
Clearview: An interactive context preserving hotspot visualization technique
J Kruger, J Schneider, R Westermann
IEEE Transactions on Visualization and Computer Graphics 12 (5), 941-948, 2006
2152006
Compression domain volume rendering
J Schneider, R Westermann
IEEE Visualization, 2003. VIS 2003., 293-300, 2003
1902003
Self-supporting rhombic infill structures for additive manufacturing
J Wu, CCL Wang, X Zhang, R Westermann
Computer-Aided Design 80, 32-42, 2016
1722016
GPU-friendly high-quality terrain rendering
J Schneider, R Westermann
Václav Skala-UNION Agency, 2006
1702006
A multiresolution framework for volume rendering
R Westermann
Proceedings of the 1994 symposium on Volume visualization, 51-58, 1994
1661994
Random walks for interactive organ segmentation in two and three dimensions: Implementation and validation
L Grady, T Schiwietz, S Aharon, R Westermann
International Conference on Medical Image Computing and Computer-Assisted …, 2005
1542005
Applications of pixel textures in visualization and realistic image synthesis
W Heidrich, R Westermann, HP Seidel, T Ertl
Proceedings of the 1999 symposium on Interactive 3D graphics, 127-134, 1999
1421999
Mass-spring systems on the GPU
J Georgii, R Westermann
Simulation modelling practice and theory 13 (8), 693-702, 2005
1282005
A system for high-resolution topology optimization
J Wu, C Dick, R Westermann
IEEE transactions on visualization and computer graphics 22 (3), 1195-1208, 2015
1252015
Visualizing the positional and geometrical variability of isosurfaces in uncertain scalar fields
T Pfaffelmoser, M Reitinger, R Westermann
Computer graphics forum 30 (3), 951-960, 2011
1172011
GPU Ray-Casting for Scalable Terrain Rendering.
C Dick, JH Krüger, R Westermann
Eurographics (Areas Papers), 43-50, 2009
1172009
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Articles 1–20