Kristine Jørgensen
Kristine Jørgensen
Full Professor at University of Bergen
Verifisert e-postadresse på uib.no - Startside
Tittel
Sitert av
Sitert av
År
Gameworld interfaces
K Jørgensen
MIT Press, 2013
1512013
Left in the dark: playing computer games with the sound turned off
K Jørgensen
Ashgate, 2008
802008
Time for new terminology?: Diegetic and non-diegetic sounds in computer games revisited
K Jørgensen
Game sound technology and player interaction: Concepts and developments, 78-97, 2011
772011
On the functional aspects of computer game audio
K Jørgensen
Interactive Institute, Piteå, Sweden, 2006
642006
Game characters as narrative devices. A comparative analysis of dragon age: Origins and Mass Effect 2
K Jørgensen
Eludamos. Journal for Computer Game Culture 4 (2), 315-331, 2010
622010
Audio and gameplay: An analysis of PvP battlegrounds in World of Warcraft
K Jørgensen
Game Studies 8 (2), 1-19, 2008
542008
Do players prefer integrated user interfaces? A qualitative study of game UI design issues
SC Llanos, K Jørgensen
Proceedings of DiGRA 2011 Conference: Think Design Play, 2011
502011
What are Those Grunts and Growls Over There?: Computer Game Audio and Player Action
K Jørgensen
Det Humanistiske Fakultet, Københavns Universitet, 2007
50*2007
A comprehensive study of sound in computer games: How audio affects player action
K Jørgensen
Edwin Mellen Press, 2009
492009
Between the game system and the fictional world: a study of computer game interfaces
K Jørgensen
Games and Culture 7 (2), 142-163, 2012
402012
" I'm overburdened!" An Empirical Study of the Player, the Avatar, and the Gameworld.
K Jørgensen
DiGRA Conference, 2009
372009
Players as coresearchers: Expert player perspective as an aid to understanding games
K Jørgensen
Simulation & gaming 43 (3), 374-390, 2012
312012
From hobbyists to entrepreneurs: On the formation of the Nordic game industry
K Jørgensen, U Sandqvist, O Sotamaa
Convergence 23 (5), 457-476, 2017
292017
Problem Solving: The Essence of Player Action in Computer Games.
K Jørgensen
DiGRA Conference, 2003
262003
The positive discomfort of spec ops: The line
K Jørgensen
Game studies 16 (2), 2016
222016
9 Framing the game
R Glas, K Jørgensen, T Mortensen, L Rossi
Gamers: The Social and Cultural Significance of Online Games 56, 141, 2013
192013
Researching players to understand the game
K Jørgensen
IT University of Copenhagen, 2008
112008
Newcomers in a global industry: Challenges of a Norwegian game company
K Jørgensen
Games and Culture 14 (6), 660-679, 2019
102019
Mediepanikk eller medieskepsis?–En analyse av dataspilldebatten etter 22. juli
F Karlsen, K Jørgensen
Norsk medietidsskrift 21 (01), 42-61, 2014
102014
The user interface continuum: A study of player preference
K Jørgensen
Gamasutra. Consultado el 1, 15, 2011
102011
Systemet kan ikke utføre handlingen. Prøv igjen senere.
Artikler 1–20