Saman Zadtootaghaj
Saman Zadtootaghaj
Quality and Usability Lab, TU Berlin
Verified email at qu.tu-berlin.de - Homepage
TitleCited byYear
A game attention model for efficient bit rate allocation in cloud gaming
H Ahmadi, SZ Tootaghaj, MR Hashemi, S Shirmohammadi
Multimedia Systems 20 (5), 485-501, 2014
362014
H. 264/MPEG-AVC, H. 265/MPEG-HEVC and VP9 codec comparison for live gaming video streaming
N Barman, MG Martini
2017 Ninth International Conference on Quality of Multimedia Experience …, 2017
122017
A comparative quality assessment study for gaming and non-gaming videos
N Barman, MG Martini, S Zadtootaghaj, S Möller, S Lee
2018 Tenth International Conference on Quality of Multimedia Experience …, 2018
112018
Towards the delay sensitivity of games: There is more than genres
S Schmidt, S Zadtootaghaj, S Möller
2017 Ninth International Conference on Quality of Multimedia Experience …, 2017
112017
An evaluation of video quality assessment metrics for passive gaming video streaming
N Barman, S Schmidt, S Zadtootaghaj, MG Martini, S Möller
Proceedings of the 23rd Packet Video Workshop, 7-12, 2018
102018
New ITU-T standards for gaming QoE evaluation and management
S Moller, S Schmidt, S Zadtootaghaj
2018 Tenth International Conference on Quality of Multimedia Experience …, 2018
102018
GamingVideoSET: a dataset for gaming video streaming applications
N Barman, S Zadtootaghaj, S Schmidt, MG Martini, S Möller
2018 16th Annual Workshop on Network and Systems Support for Games (NetGames …, 2018
92018
GSET somi: a game-specific eye tracking dataset for somi
H Ahmadi, SZ Tootaghaj, S Mowlaei, MR Hashemi, S Shirmohammadi
Proceedings of the 7th International Conference on Multimedia Systems, 1-6, 2016
82016
A classification of video games based on game characteristics linked to video coding complexity
S Zadtootaghaj, S Schmidt, N Barman, S Möller, MG Martini
2018 16th Annual Workshop on Network and Systems Support for Games (NetGames …, 2018
72018
Modeling gaming QoE: Towards the impact of frame rate and bit rate on cloud gaming
S Zadtootaghaj, S Schmidt, S Möller
2018 Tenth International Conference on Quality of Multimedia Experience …, 2018
72018
NR-GVQM: A no reference gaming video quality metric
S Zadtootaghaj, N Barman, S Schmidt, MG Martini, S Möller
2018 IEEE International Symposium on Multimedia (ISM), 131-134, 2018
62018
A comparison of interactive and passive quality assessment for gaming research
S Schmidt, S Möller, S Zadtootaghaj
2018 Tenth International Conference on Quality of Multimedia Experience …, 2018
52018
Towards Applying Game Adaptation to Decrease the Impact of Delay on Quality of Experience
SS Sabet, S Schmidt, S Zadtootaghaj, C Griwodz, S Moller
2018 IEEE International Symposium on Multimedia (ISM), 114-121, 2018
42018
An objective and subjective quality assessment study of passive gaming video streaming
N Barman, S Zadtootaghaj, S Schmidt, MG Martini, S Möller
International Journal of Network Management, e2054, 2018
32018
How Long is Long Enough to Induce Immersion?
C Zhang, S Zadtootaghaj, AS Hoel, A Perkis
Tenth International Workshop on Quality of Multimedia Experience (QoMEX), 2018
3*2018
Know your game: A bottom-up approach for gaming research
S Mowlaei, S Schmidt, S Zadtootaghaj, S Möller
2018 Tenth International Conference on Quality of Multimedia Experience …, 2018
22018
QoE management of multimedia streaming services in future networks: a tutorial and survey
AA Barakabitze, N Barman, A Ahmad, S Zadtootaghaj, L Sun, MG Martini, ...
IEEE Communications Surveys & Tutorials, 2019
12019
Comparison of EWPSNR and MOS on an Eye-tracking Labelled Video Dataset
S Zadtootaghaj, H Ahmadi, S Möller
PQS 2016 5th ISCA/DEGA Workshop on Perceptual Quality of Systems, 92-96, 2016
12016
Security-Aware Dispatching of Virtual Machines in Cloud Environment
MA Keshtkar, SM Ghoreyshi, SZ Tootaghaj
Advances in Computer Science: an International Journal 2 (2), 48-52, 2013
12013
Towards improving visual attention models using influencing factors in a video gaming context
S Zadtootaghaj, S Schmidt, H Ahmadi, S Möller
2017 15th Annual Workshop on Network and Systems Support for Games (NetGames …, 2017
2017
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Articles 1–20