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Jaroslav Švelch
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Cited by
Year
Gaming the iron curtain: How teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games
J Svelch
MIT press, 2018
143*2018
The good, the bad, and the player: The challenges to moral engagement in single-player avatar-based video games
J Švelch
Ethics and game design: Teaching values through play, 52-68, 2010
552010
Dressing Commander Shepard in pink: Queer playing in a heteronormative game culture
T Krobová, O Moravec, J Švelch
Cyberpsychology: Journal of Psychosocial Research on Cyberspace 9 (3), 2015
532015
Say it with a computer game: Hobby computer culture and the non-entertainment uses of homebrew games in the 1980s Czechoslovakia
J Švelch
Game Studies 13 (2), 2013
462013
“Grammar Nazis never sleep”: Facebook humor and the management of standard written language
T Sherman, J Švelch
Language policy 14, 315-334, 2015
452015
Global digital culture| Video games and the asymmetry of global cultural flows: The game industry and game culture in Iran and the Czech Republic
V Šisler, J Švelch, J Šlerka
International Journal of Communication 11, 23, 2017
442017
Monsters by the numbers: Controlling monstrosity in video games
J Švelch
Monster culture in the 21st century: A Reader, 193–208, 2013
432013
The delicate art of criticizing a saviour: ‘Silent gratitude’and the limits of participation in the evaluation of fan translation
J Švelch
Convergence 19 (3), 303-310, 2013
362013
Comedy of contingency: making physical humor in video game spaces
J Švelch
International Journal of Communication 8, 23, 2014
342014
Sociální média jako nová výzva pro výzkum politické participace
J Švelch, L Vochocová
Sociologický časopis/Czech Sociological Review 51 (1), 65-88, 2015
232015
“I see your garbage”: Participatory practices and literacy privilege on “Grammar Nazi” Facebook pages in different sociolinguistic contexts
J Švelch, T Sherman
New media & society 20 (7), 2391-2410, 2018
222018
Should the monster play fair?: Reception of Artificial Intelligence in Alien: Isolation
J Švelch
Game Studies 20 (2), 243-60, 2020
202020
Encoding monsters:“Ontology of the enemy” and containment of the unknown in role-playing games
J Švelch
Philosophy of Computer Games, 2018
192018
Počítačové hry a jejich místo v mediálních studiích
J Švelch
Fakulta sociálních věd UK, 2007
192007
Promises of the periphery: Producing games in the communist and transformation-era Czechoslovakia
J Švelch
Game production studies 5, 237-256, 2021
162021
Indiana Jones fights the communist police: Local appropriation of the text adventure genre in the 1980s Czechoslovakia
J Švelch
Gaming globally: Production, play, and place, 163-181, 2013
162013
The coup that flopped: Facebook as a platform for emotional protest
J Švelch, V Štětka
First Monday, 2016
152016
Keeping the Spectrum Alive: Platform fandom in a time of transition
J Švelch
Fans and Videogames: Histories, Fandom, Archives, 57, 2017
142017
“Definitive playthrough”: Behind-the-scenes narratives in let’s plays and streaming content by video game voice actors
J Švelch, J Švelch
New Media & Society 24 (5), 1097-1115, 2022
122022
Player vs. monster: The making and breaking of video game monstrosity
J Svelch
MIT Press, 2023
112023
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