Gaming the iron curtain: How teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games J Svelch MIT press, 2018 | 77* | 2018 |
The good, the bad, and the player: The challenges to moral engagement in single-player avatar-based video games J Švelch Ethics and game design: Teaching values through play, 52-68, 2010 | 38 | 2010 |
Say it with a computer game: Hobby computer culture and the non-entertainment uses of homebrew games in the 1980s Czechoslovakia J Švelch Game Studies 13 (2), 2013 | 35 | 2013 |
Comedy of contingency: making physical humor in video game spaces J Švelch International Journal of Communication 8, 23, 2014 | 33 | 2014 |
“Grammar Nazis never sleep”: Facebook humor and the management of standard written language T Sherman, J Švelch Language policy 14 (4), 315-334, 2015 | 29 | 2015 |
Monsters by the numbers: Controlling monstrosity in video games J Švelch Monster culture in the 21st century: A Reader, 193–208, 2013 | 29 | 2013 |
The delicate art of criticizing a saviour: ‘Silent gratitude’and the limits of participation in the evaluation of fan translation J Švelch Convergence 19 (3), 303-310, 2013 | 28 | 2013 |
Dressing Commander Shepard in pink: Queer playing in a heteronormative game culture T Krobová, O Moravec, J Švelch Cyberpsychology: Journal of Psychosocial Research on Cyberspace 9 (3), 2015 | 22 | 2015 |
Global Digital Culture| Video Games and the Asymmetry of Global Cultural Flows: The Game Industry and Game Culture in Iran and the Czech Republic V Šisler, J Švelch, J Šlerka International Journal of Communication 11, 23, 2017 | 20 | 2017 |
Sociální média jako nová výzva pro výzkum politické participace J Švelch, L Vochocová Sociologický časopis/Czech Sociological Review 51 (1), 65-88, 2015 | 18 | 2015 |
Počítačové hry a jejich místo v mediálních studiích J Švelch Fakulta sociálních věd UK, 2007 | 15 | 2007 |
The coup that flopped: Facebook as a platform for emotional protest J Švelch, V Štětka First Monday, 2016 | 12 | 2016 |
Indiana Jones fights the communist police: Local appropriation of the text adventure genre in the 1980s Czechoslovakia J Švelch Gaming Globally, 163-181, 2013 | 12 | 2013 |
Encoding Monsters:‘Ontology of the Enemy’and Containment of the Unknown in Role-Playing Games J Švelch Philosophy of Computer Games, 2018 | 10 | 2018 |
4 Keeping the Spectrum Alive J Švelch Fans and Videogames: Histories, Fandom, Archives, 57, 2017 | 10 | 2017 |
“I see your garbage”: Participatory practices and literacy privilege on “Grammar Nazi” Facebook pages in different sociolinguistic contexts J Švelch, T Sherman New media & society 20 (7), 2391-2410, 2018 | 9 | 2018 |
Excuse my poor English: language management in English-language online discussion forums J Švelch International journal of the sociology of language 2015 (232), 143-175, 2015 | 8 | 2015 |
Selling games by the kilo: Using oral history to reconstruct informal economies of computer game distribution in the post-communist environment J Švelch Game\play\society: Contributions to contemporary computer game studies, 265-277, 2010 | 7 | 2010 |
Počítačové hry jako nová média J Švelch Mediální studia 3 (01), 8-35, 2008 | 7 | 2008 |
Co nám říká hra: Teoretické a metodologické přístupy k počítačové hře jako expresivnímu médiu J ŠVELCH Iluminace: časopis pro teorii, historii a estetiku filmu, 2012 | 6 | 2012 |