Movement-based sports video games: Investigating motivation and gaming experience M Pasch, N Bianchi-Berthouze, B van Dijk, A Nijholt Entertainment computing 1 (2), 49-61, 2009 | 238 | 2009 |
Immersion in movement-based interaction M Pasch, N Bianchi-Berthouze, B Van Dijk, A Nijholt Intelligent Technologies for Interactive Entertainment: Third International …, 2009 | 56 | 2009 |
Motivations, strategies, and movement patterns of video gamers playing Nintendo Wii boxing M Pasch, N Berthouze, B Van Dijk, A Nijholt Facial and Bodily Expressions for Control and Adaptation of Games (ECAG 2008 …, 2008 | 32 | 2008 |
Observations on experience and flow in movement-based interaction A Nijholt, M Pasch, B van Dijk, D Reidsma, D Heylen Whole Body Interaction, 101-119, 2011 | 20 | 2011 |
Person or puppet? The role of stimulus realism in attributing emotion to static body postures M Pasch, R Poppe Affective Computing and Intelligent Interaction: Second International …, 2007 | 18 | 2007 |
Improving children's self-report in user-centered evaluations M Pasch Proceedings of the 9th international conference on interaction design and …, 2010 | 9 | 2010 |
Intelligent Technologies for Interactive Entertainment M Pasch, N Bianchi-Berthouze, B Van Dijk, A Nijholt, D Reidsma, ... Springer Berlin Heidelberg, Berlin, Heidelberg, 2009 | 4 | 2009 |
Movement-based sports video games: Investigating motivation and gaming experience. Entertainment Computing 1, 2 (2009), 49–61 M Pasch, N Bianchi-Berthouze, B van Dijk, A Nijholt URL http://dx. doi. org/10.1016/j. entcom 4, 2009 | 3 | 2009 |
The potential of user feedback through the iterative refining of queries in an image retrieval system M Ben Moussa, M Pasch, D Hiemstra, P Van Der Vet, T Huibers Adaptive Multimedia Retrieval: User, Context, and Feedback: 4th …, 2007 | 3 | 2007 |
Video Games as Research Stimuli to Study New Ways to Assess User Experience M Pasch, M Landoni Position Paper accepted for the CHI 2010 Workshop: Video Games as Research …, 2010 | 2 | 2010 |
Human rating of emotional expressions-scales vs. preferences M Pasch, A Kleinsmith, M Landoni International Conference on Physiological Computing Systems 2, 240-245, 2014 | 1 | 2014 |
Building Corpora of Bodily Expressions of Affect M Pasch, M Landoni Measuring Behavior 2012, 82, 2012 | 1 | 2012 |
Game or Simulation: Identifying Movement Patterns Whilst Video Gaming with the Nintendo Wii M Pasch, N Berthouze, B Van Dijk, A Nijholt CTIT Workshop Proceedings Series WP08-03, 29-36, 2008 | 1 | 2008 |
Bye-bye couch potato: body movement in the gaming experience M Pasch University of Twente, 2008 | 1 | 2008 |
Using Physical Objects to Capture Children’s Affective States in User-centered Evaluations M Pasch, M Landoni Position Paper presented at the IDC 9, 0 | 1 | |
UbiComp 2013 N Memarovic, S Mayer, P Baumann, M Pasch IEEE Pervasive Computing 13 (1), 80-83, 2014 | | 2014 |
UbiComp 2013 (Conference Report) N Memarovic, S Mayer, P Baumann, M Pasch IEEE, 2014 | | 2014 |
Recognizing bodily expression of affect in user tests M Pasch, M Landoni International Conference on Affective Computing and Intelligent Interaction …, 2011 | | 2011 |
Comparing Reduced and Full Mimicking Behavior of an Embodied Conversational Agent in a Human Agent Conversation MB Moussa, E Brinkman, M Pasch | | |
Captology and Immersion: Evaluating the Persuasive Powers of America’s Army A van Drunen, M Pasch, AS Tigelaar | | |