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Marco Pasch
Marco Pasch
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Title
Cited by
Cited by
Year
Movement-based sports video games: Investigating motivation and gaming experience
M Pasch, N Bianchi-Berthouze, B van Dijk, A Nijholt
Entertainment computing 1 (2), 49-61, 2009
2382009
Immersion in movement-based interaction
M Pasch, N Bianchi-Berthouze, B Van Dijk, A Nijholt
Intelligent Technologies for Interactive Entertainment: Third International …, 2009
562009
Motivations, strategies, and movement patterns of video gamers playing Nintendo Wii boxing
M Pasch, N Berthouze, B Van Dijk, A Nijholt
Facial and Bodily Expressions for Control and Adaptation of Games (ECAG 2008 …, 2008
322008
Observations on experience and flow in movement-based interaction
A Nijholt, M Pasch, B van Dijk, D Reidsma, D Heylen
Whole Body Interaction, 101-119, 2011
202011
Person or puppet? The role of stimulus realism in attributing emotion to static body postures
M Pasch, R Poppe
Affective Computing and Intelligent Interaction: Second International …, 2007
182007
Improving children's self-report in user-centered evaluations
M Pasch
Proceedings of the 9th international conference on interaction design and …, 2010
92010
Intelligent Technologies for Interactive Entertainment
M Pasch, N Bianchi-Berthouze, B Van Dijk, A Nijholt, D Reidsma, ...
Springer Berlin Heidelberg, Berlin, Heidelberg, 2009
42009
Movement-based sports video games: Investigating motivation and gaming experience. Entertainment Computing 1, 2 (2009), 49–61
M Pasch, N Bianchi-Berthouze, B van Dijk, A Nijholt
URL http://dx. doi. org/10.1016/j. entcom 4, 2009
32009
The potential of user feedback through the iterative refining of queries in an image retrieval system
M Ben Moussa, M Pasch, D Hiemstra, P Van Der Vet, T Huibers
Adaptive Multimedia Retrieval: User, Context, and Feedback: 4th …, 2007
32007
Video Games as Research Stimuli to Study New Ways to Assess User Experience
M Pasch, M Landoni
Position Paper accepted for the CHI 2010 Workshop: Video Games as Research …, 2010
22010
Human rating of emotional expressions-scales vs. preferences
M Pasch, A Kleinsmith, M Landoni
International Conference on Physiological Computing Systems 2, 240-245, 2014
12014
Building Corpora of Bodily Expressions of Affect
M Pasch, M Landoni
Measuring Behavior 2012, 82, 2012
12012
Game or Simulation: Identifying Movement Patterns Whilst Video Gaming with the Nintendo Wii
M Pasch, N Berthouze, B Van Dijk, A Nijholt
CTIT Workshop Proceedings Series WP08-03, 29-36, 2008
12008
Bye-bye couch potato: body movement in the gaming experience
M Pasch
University of Twente, 2008
12008
Using Physical Objects to Capture Children’s Affective States in User-centered Evaluations
M Pasch, M Landoni
Position Paper presented at the IDC 9, 0
1
UbiComp 2013
N Memarovic, S Mayer, P Baumann, M Pasch
IEEE Pervasive Computing 13 (1), 80-83, 2014
2014
UbiComp 2013 (Conference Report)
N Memarovic, S Mayer, P Baumann, M Pasch
IEEE, 2014
2014
Recognizing bodily expression of affect in user tests
M Pasch, M Landoni
International Conference on Affective Computing and Intelligent Interaction …, 2011
2011
Comparing Reduced and Full Mimicking Behavior of an Embodied Conversational Agent in a Human Agent Conversation
MB Moussa, E Brinkman, M Pasch
Captology and Immersion: Evaluating the Persuasive Powers of America’s Army
A van Drunen, M Pasch, AS Tigelaar
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