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Marianne Gunderson
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Year
Mapping Cultural Representations of Machine Vision: Developing Methods to Analyse Games, Art and Narratives
JW Rettberg, M Gunderson, L Kronman, R Solberg, LH Stokkedal
Proceedings of the 30th ACM Conference on Hypertext and Social Media, 97-101, 2019
72019
Other Ethics: Decentering the Human in Weird Horror
M Gunderson
Kvinder, Køn & Forskning, 12-24, 2017
52017
Toward a fannish methodology: Affect as an asset
S Hansal, M Gunderson
Transformative Works and Cultures 33, 2020
42020
HOW DOES IT FEEL TO BE SEEN BY A MACHINE LIVELY DEVICES IN DIGITAL HORROR
M Gunderson
AoIR Selected Papers of Internet Research, 2020
22020
What is an omega? Rewriting sex and gender in omegaverse fanfiction.
M Gunderson
University of Oslo, 2017
22017
Representations of machine vision technologies in artworks, games and narratives: A dataset
JW Rettberg, L Kronman, R Solberg, M Gunderson, SM Bjørklund, ...
Data in Brief 42, 108319, 2022
2022
Populærkulturelle forestillinger av utvidet virkelighet: Makt og (u) leselige identiteter når verden blir en skjerm
M Gunderson
Tidsskrift for kjønnsforskning 45 (2-03), 89-104, 2021
2021
Toward a fannish methodology: Affect as an asset
M Gunderson, S Hansal
Organization for Transformative Works, 2020
2020
Mapping Cultural Representations of Machine Vision
JW Rettberg, M Gunderson, L Kronman, R Solberg, LH Stokkedal
2019
Decentering the Human in Weird Horror
M GUNDERSON
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