Learning Science in Immersive Virtual Reality J Parong, RE Mayer Journal of Educational Psychology, 2018 | 731 | 2018 |
Cognitive and Affective Processes for Learning Science in Immersive Virtual Reality J Parong, RE Mayer Journal of Computer Assisted Learning, 2020 | 146 | 2020 |
Learning executive function skills by playing focused video games J Parong, RE Mayer, L Fiorella, A MacNamara, BD Homer, JL Plass Contemporary Educational Psychology 51, 141-151, 2017 | 97 | 2017 |
Young adults learning executive function skills by playing focused video games RE Mayer, J Parong, K Bainbridge Cognitive Development 49, 43-50, 2019 | 62 | 2019 |
The misinformation effect is unrelated to the DRM effect with and without a DRM warning DP Calvillo, JA Parong Memory 24 (3), 324-333, 2016 | 54 | 2016 |
Learning about history in immersive virtual reality: does immersion facilitate learning? J Parong, RE Mayer Educational Technology Research and Development, 2021 | 51 | 2021 |
The mediating role of presence differs across types of spatial learning in immersive technologies J Parong, KA Pollard, BT Files, AH Oiknine, AM Sinatra, JD Moss, ... Computers in human behavior 107, 106290, 2020 | 51 | 2020 |
Learner control of the pacing of an online slideshow lesson: Does segmenting help? RE Mayer, A Wells, J Parong, JT Howarth Applied Cognitive Psychology, 2019 | 31 | 2019 |
Sleep increases susceptibility to the misinformation effect DP Calvillo, JA Parong, B Peralta, D Ocampo, R Van Gundy Applied Cognitive Psychology 30 (6), 1061-1067, 2016 | 23 | 2016 |
The Promise and Pitfalls of Learning in Immersive Virtual Reality R Mayer, G Makransky, J Parong International Journal of Human–Computer Interaction, 2022 | 19 | 2022 |
Cognitive Consequences of Playing Brain Training Games in Immersive Virtual Reality J Parong, RE Mayer Applied Cognitive Psychology, 2019 | 19 | 2019 |
Replicated evidence towards a cognitive theory of game-based training J Parong, A Wells, RE Mayer Journal of Educational Psychology, 2019 | 14 | 2019 |
Expectation Effects in Working Memory Training J Parong, AR Seitz, SM Jaeggi, CS Green Proceedings of the National Academy of Sciences (PNAS), 2022 | 11 | 2022 |
Video game design for learning to learn A Pasqualotto, J Parong, CS Green, D Bavelier International Journal of Human–Computer Interaction, 1-18, 2022 | 10 | 2022 |
Multimedia Learning in Virtual and Mixed Reality J Parong The Cambridge Handbook of Multimedia Learning, 3rd Edition, 2021 | 6 | 2021 |
Limits on Training Inhibitory Control with a Focused Video Game A Wells, J Parong, RE Mayer Journal of Cognitive Enhancement 5 (1), 83-98, 2020 | 5 | 2020 |
Video Games and Higher Cognition J Parong, C Holman, E Cunningham, CS Green, D Bavelier Using Cognitive and Affective Metrics in Educational Simulations and Games, 2021 | 3 | 2021 |
Enhancing the Effectiveness of Virtual Reality in Science Education Through an Experimental Intervention Involving Students' Perceived Usefulness of Virtual Reality J Ferdinand, S Soller, JU Hahn, J Parong, R Gollner Technology, Mind, and Behavior, 2022 | 2 | 2022 |
Cognitive and affective mechanisms of immersive virtual reality learning environments JAN Parong University of California, Santa Barbara, 2019 | 1 | 2019 |
The forward testing effect after a 1‐day delay across dissimilar video lessons J Parong, CS Green Applied Cognitive Psychology, 2023 | | 2023 |