Marginality and problem-solving effectiveness in broadcast search LB Jeppesen, KR Lakhani Organization science 21 (5), 1016-1033, 2010 | 2272* | 2010 |
Why do users contribute to firm-hosted user communities? The case of computer-controlled music instruments LB Jeppesen, L Frederiksen Organization science 17 (1), 45-63, 2006 | 1608 | 2006 |
Consumers as co-developers: Learning and innovation outside the firm LB Jeppesen, MJ Molin Technology Analysis & Strategic Management 15 (3), 363-383, 2003 | 681 | 2003 |
Unpaid crowd complementors: The platform network effect mirage KJ Boudreau, LB Jeppesen Strategic Management Journal 36 (12), 1761-1777, 2015 | 578 | 2015 |
User toolkits for innovation: Consumers support each other LB Jeppesen Journal of product innovation management 22 (4), 347-362, 2005 | 468 | 2005 |
The role of lead users in knowledge sharing LB Jeppesen, K Laursen Research policy 38 (10), 1582-1589, 2009 | 230 | 2009 |
Protecting their digital assets: The use of formal & informal appropriability strategies by App developers M Miric, KJ Boudreau, LB Jeppesen Research Policy 48 (8), 103738, 2019 | 140 | 2019 |
Crowdfunding as donations to entrepreneurial firms KJ Boudreau, LB Jeppesen, T Reichstein, F Rullani Research Policy 50 (7), 104264, 2021 | 90* | 2021 |
Profiting from innovative user communities: How firms organize the production of user modifications in the computer games industry LB Jeppesen IVS/CBS Working Papers, 2004 | 76 | 2004 |
Competing on freemium: Digital competition with network effects KJ Boudreau, LB Jeppesen, M Miric Strategic Management Journal 43 (7), 1374-1401, 2022 | 71 | 2022 |
How Organizations Manage Crowds: Define, Broadcast, Attract and Select L Dahlander, LB Jeppesen, H Piezunka Research in the Sociology of Organizations, 2018 | 69 | 2018 |
Does piracy lead to product abandonment or stimulate new product development?: Evidence from mobile platform‐based developer firms M Miric, LB Jeppesen Strategic Management Journal 41 (12), 2155-2184, 2020 | 63 | 2020 |
Making consumer knowledge available and useful the case of the computer games industry LB Jeppesen DRUID Working Papers, 2001 | 62* | 2001 |
Profiting from digital innovation: Patents, copyright and performance KJ Boudreau, LB Jeppesen, M Miric Research Policy 51 (5), 104477, 2022 | 38 | 2022 |
Social movements and free innovation LB Jeppesen Research Policy 50 (6), 104238, 2021 | 32 | 2021 |
How context and attention shape behaviors in online communities: a modified garbage can model NJ Foss, LB Jeppesen, F Rullani Industrial and Corporate Change 30 (1), 1-18, 2021 | 10 | 2021 |
How does competition influence innovative effort within a platform-based ecosystem? Contrasting paid and unpaid contributors M Miric, LB Jeppesen Research Policy 52 (7), 104790, 2023 | 9 | 2023 |
Organizing Consumer Innovation: A product development strategy that is based on online communities and allows some firms to benefit from a distributed process of innovation by … LB Jeppesen Samfundslitteratur, 2004 | 8 | 2004 |
The paradox of platform-based entrepreneurship: Competing while sharing resources K Boudreau, LB Jeppesen, M Miric Available at SSRN 3897435, 2021 | 5 | 2021 |
Free (mium) strategies for digital goods KJ Boudreau, LB Jeppesen, M Miric Research Handbook on Digital Strategy, 126-141, 2023 | 2 | 2023 |