Designing for friendship: Modeling properties of play, in-game social capital, and psychological well-being AE Depping, C Johanson, RL Mandryk Proceedings of the 2018 Annual Symposium on computer-human interaction in …, 2018 | 74 | 2018 |
Trust me: social games are better than social icebreakers at building trust AE Depping, RL Mandryk, C Johanson, JT Bowey, SC Thomson Proceedings of the 2016 annual symposium on computer-human interaction in …, 2016 | 58 | 2016 |
Scaffolding player location awareness through audio cues in first-person shooters C Johanson, RL Mandryk Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016 | 36* | 2016 |
Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games C Johanson, C Gutwin, JT Bowey, RL Mandryk Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play, 2019 | 27 | 2019 |
The effects of navigation assistance on spatial learning and performance in a 3D game C Johanson, C Gutwin, RL Mandryk Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017 | 26 | 2017 |
Recognizing affiliation: Using behavioural traces to predict the quality of social interactions in online games J Frommel, V Sagl, AE Depping, C Johanson, MK Miller, RL Mandryk Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020 | 24 | 2020 |
In-game and out-of-game social anxiety influences player motivations, activities, and experiences in MMORPGs M Dechant, S Poeller, C Johanson, K Wiley, RL Mandryk Proceedings of the 2020 CHI conference on human factors in computing systems …, 2020 | 14* | 2020 |
Is a Change as Good as a Rest? Comparing Break Types for Spaced Practice in a Platformer Game B Piller, C Johanson, C Phillips, C Gutwin, RL Mandryk | 11 | 2020 |
Bride of Frankensystem C Johanson Zenodo. doi 10, 2019 | 11* | 2019 |
Scaffolding Novices to Leverage Auditory Awareness Cues in First-Person Shooters C Johanson University of Saskatchewan, 2016 | 1 | 2016 |
Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments C Johanson, C Gutwin, R Mandryk International Journal of Human-Computer Studies 178, 103097, 2023 | | 2023 |
If at First You Don’t Succeed: Helping Players Make Progress in Games with Breaks and Checkpoints C Johanson, B Piller, C Gutwin, R Mandryk Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 2023 | | 2023 |
Level Up: Supporting In-Game Skill Development CG Johanson | | 2023 |
Women Who Win Are Annoying While Men Who Win Are Competent: Double Standards for Personality and Skill Judgments in Competitive Gaming S Poeller, C Johanson, R Mandryk BOOK OF ABSTRACTS, 136, 2022 | | 2022 |
Spaced Practice in Video Games C Johanson, C Gutwin, R Mandryk OSF, 2018 | | 2018 |