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Ryan Shea
Ryan Shea
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Title
Cited by
Cited by
Year
Cloud gaming: architecture and performance
R Shea, J Liu, ECH Ngai, Y Cui
IEEE network 27 (4), 16-21, 2013
3942013
A survey on cloud gaming: Future of computer games
W Cai, R Shea, CY Huang, KT Chen, J Liu, VCM Leung, CH Hsu
IEEE Access 4, 7605-7620, 2016
2082016
On the impact of virtualization on dropbox-like cloud file storage/synchronization services
H Wang, R Shea, F Wang, J Liu
2012 IEEE 20th International Workshop on Quality of Service, 1-9, 2012
1142012
Intelligent video caching at network edge: A multi-agent deep reinforcement learning approach
F Wang, F Wang, J Liu, R Shea, L Sun
IEEE INFOCOM 2020-IEEE Conference on Computer Communications, 2499-2508, 2020
1112020
A deep investigation into network performance in virtual machine based cloud environments
R Shea, F Wang, H Wang, J Liu
IEEE INFOCOM 2014-IEEE Conference on Computer Communications, 1285-1293, 2014
1102014
Understanding the impact of denial of service attacks on virtual machines
R Shea, J Liu
2012 IEEE 20th International Workshop on Quality of Service, 1-9, 2012
642012
The future of cloud gaming [point of view]
W Cai, R Shea, CY Huang, KT Chen, J Liu, VCM Leung, CH Hsu
Proceedings of the IEEE 104 (4), 687-691, 2016
612016
Performance of virtual machines under networked denial of service attacks: Experiments and analysis
R Shea, J Liu
IEEE Systems Journal 7 (2), 335-345, 2012
592012
Location-based augmented reality with pervasive smartphone sensors: Inside and beyond Pokemon Go!
R Shea, D Fu, A Sun, C Cai, X Ma, X Fan, W Gong, J Liu
IEEE Access 5, 9619-9631, 2017
512017
Power consumption of virtual machines with network transactions: Measurement and improvements
R Shea, H Wang, J Liu
IEEE INFOCOM 2014-IEEE Conference on Computer Communications, 1051-1059, 2014
502014
Network interface virtualization: challenges and solutions
R Shea, J Liu
IEEE Network 26 (5), 28-34, 2012
442012
On design and performance of cloud-based distributed interactive applications
H Wang, R Shea, X Ma, F Wang, J Liu
2014 IEEE 22nd International Conference on Network Protocols, 37-46, 2014
392014
On GPU pass-through performance for cloud gaming: Experiments and analysis
R Shea, J Liu
2013 12th Annual Workshop on Network and Systems Support for Games (NetGames …, 2013
392013
Rhizome: Utilizing the public cloud to provide 3D gaming infrastructure
R Shea, D Fu, J Liu
Proceedings of the 6th ACM Multimedia Systems Conference, 97-100, 2015
342015
Towards fully offloaded cloud-based AR: design, implementation and experience
R Shea, A Sun, S Fu, J Liu
Proceedings of the 8th ACM on Multimedia Systems Conference, 321-330, 2017
322017
Cloud gaming: Understanding the support from advanced virtualization and hardware
R Shea, D Fu, J Liu
IEEE Transactions on Circuits and Systems for Video Technology 25 (12), 2026 …, 2015
302015
Energy efficiency of cloud virtual machines: From traffic pattern and CPU affinity perspectives
C Xu, Z Zhao, H Wang, R Shea, J Liu
IEEE Systems Journal 11 (2), 835-845, 2015
242015
Rendering multi-party mobile augmented reality from edge
L Zhang, A Sun, R Shea, J Liu, M Zhang
Proceedings of the 29th ACM Workshop on Network and Operating Systems …, 2019
212019
Just fine-tune twice: Selective differential privacy for large language models
W Shi, R Shea, S Chen, C Zhang, R Jia, Z Yu
arXiv preprint arXiv:2204.07667, 2022
202022
Enhancing performance and energy efficiency for hybrid workloads in virtualized cloud environment
C Xu, X Ma, R Shea, H Wang, J Liu
IEEE Transactions on Cloud Computing 9 (1), 168-181, 2018
202018
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