Alessandro Canossa
Alessandro Canossa
Associate Professor at KADK and Consultant at Ubisoft
Verifisert e-postadresse på kadk.dk
Tittel
Sitert av
Sitert av
År
Game analytics
MS El-Nasr, A Drachen, A Canossa
Springer London Limited, 2016
4452016
Player modeling using self-organization in Tomb Raider: Underworld
A Drachen, A Canossa, GN Yannakakis
2009 IEEE symposium on computational intelligence and games, 1-8, 2009
2842009
Towards gameplay analysis via gameplay metrics
A Drachen, A Canossa
Proceedings of the 13th international MindTrek conference: Everyday life in …, 2009
1232009
Defining personas in games using metrics
A Tychsen, A Canossa
Proceedings of the 2008 conference on future play: Research, play, share, 73-80, 2008
1212008
Predicting player behavior in tomb raider: Underworld
T Mahlmann, A Drachen, J Togelius, A Canossa, GN Yannakakis
Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010
1192010
Analyzing spatial user behavior in computer games using geographic information systems
A Drachen, A Canossa
Proceedings of the 13th international MindTrek conference: Everyday life in …, 2009
982009
How players lose interest in playing a game: An empirical study based on distributions of total playing times
C Bauckhage, K Kersting, R Sifa, C Thurau, A Drachen, A Canossa
2012 IEEE Conference on Computational Intelligence and Games (CIG), 139-146, 2012
952012
Game analytics–the basics
A Drachen, MS El-Nasr, A Canossa
Game analytics, 13-40, 2013
782013
Patterns of Play: Play-Personas in User-Centred Game Development.
A Canossa, A Drachen
DiGRA Conference, 2009
662009
Arrrgghh!!! blending quantitative and qualitative methods to detect player frustration
A Canossa, A Drachen, JRM Sørensen
Proceedings of the 6th international conference on foundations of digital …, 2011
652011
Games research today: Analyzing the academic landscape 2000-2014
E Melcer, THD Nguyen, Z Chen, A Canossa, MS El-Nasr, K Isbister
network 17, 20, 2015
552015
Evaluating motion: Spatial user behaviour in virtual environments
A Drachen, A Canossa
International Journal of Arts and Technology 4 (3), 294-314, 2011
542011
Give me a reason to dig Minecraft and psychology of motivation
A Canossa, JB Martinez, J Togelius
2013 IEEE Conference on Computational Inteligence in Games (CIG), 1-8, 2013
432013
Play-personas: behaviours and belief systems in user-centred game design
A Canossa, A Drachen
IFIP Conference on Human-Computer Interaction, 510-523, 2009
422009
Behavior evolution in tomb raider underworld
R Sifa, A Drachen, C Bauckhage, C Thurau, A Canossa
2013 IEEE Conference on Computational Inteligence in Games (CIG), 1-8, 2013
342013
Visual attention and gaze behavior in games: An object-based approach
V Sundstedt, M Bernhard, E Stavrakis, E Reinhard, M Wimmer
Game analytics, 543-583, 2013
302013
Gameplay metrics in game user research: Examples from the trenches
A Drachen, A Canossa, JRM Sørensen
Game analytics, 285-319, 2013
282013
Meaning in gameplay: filtering variables, defining metrics, extracting features and creating models for gameplay analysis
A Canossa
Game analytics, 255-283, 2013
282013
In Your Face(t): Impact of Personality and Context on Gameplay Behavior
A Canossa, J Badler, MA Seif El-NAsr, S Tignor, R Colvin
Foundation of Digital Games, 2015
272015
Gamifying research: Strategies, opportunities, challenges, ethics
S Deterding, A Canossa, C Harteveld, S Cooper, LE Nacke, JR Whitson
Proceedings of the 33rd annual acm conference extended abstracts on human …, 2015
262015
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Artikler 1–20