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Jill Walker Rettberg
Title
Cited by
Cited by
Year
Seeing Ourselves Through Technology: How We Use Selfies, Blogs and Wearable Devices to See and Shape Ourselves
JW Rettberg
Palgrave, 2014
818*2014
Blogging
JW Rettberg
Polity, 2014
8022014
Blogging thoughts: personal publication as an online research tool
J Walker, T Mortensen
online article]. In: A. MORRISON (ed.). Researching ICTs in Context. Oslo …, 2002
477*2002
Digital culture, play, and identity: A World of Warcraft reader
H Corneliussen, JW Rettberg
The MIT Press, 2008
3252008
Blog (weblog)
J Walker
Herman, David/Jahn, Manfred/Ryan, Marie-Laure (Hg.): Routledge Encyclopedia …, 2005
212*2005
Terrorists or cowards: negative portrayals of male Syrian refugees in social media
JW Rettberg, R Gajjala
Feminist Media Studies 16 (1), 178-181, 2016
1912016
Distributed narrative: Telling stories across networks
J Walker
Association of Internet Researchers 5th Annual Conference”, Brighton 21, 2004
157*2004
Blogging from inside the ivory tower
J Walker
Peter Lang, 2006
1482006
Links and power: the political economy of linking on the Web
J Walker
Proceedings of the thirteenth ACM conference on hypertext and hypermedia, 72-73, 2002
1342002
‘Freshly Generated for You, and Barack Obama’ How Social Media Represent Your Life
JW Rettberg
European Journal of Communication 24 (4), 451-466, 2009
1202009
Weblogs: Learning in public
J Walker
On the horizon, 2005
1092005
Self-Representation in Social Media
JW Rettberg
SAGE Handbook of Social Media, 2017
1082017
Piecing together and tearing apart: finding the story in afternoon
J Walker
Proceedings of the tenth ACM Conference on Hypertext and hypermedia …, 1999
1001999
Feral hypertext: when hypertext literature escapes control
J Walker
Proceedings of the sixteenth ACM conference on Hypertext and hypermedia, 46-53, 2005
982005
Mirrors and shadows: The digital Aestheticisation of Oneself
J Walker
Digital Arts and Culture, 2005
882005
Quests in World of Warcraft: Deferral and repetition
JW Rettberg
Digital culture, play, and identity: A World of Warcraft reader, 167-184, 2008
612008
Do You Think You're Part of This? Digital Texts and the Second Person Address
J Walker
Cybertext Yearbook 2000, 34-51, 2001
452001
A network of quests in World of Warcraft
J Walker, P Harrigan, N Wardrip-Fruin
Second person: Role-playing and story in games and playable media, 307-310, 2007
382007
Apps as companions: how quantified self apps become our audience and our companions
JW Rettberg
Self-tracking, 27-42, 2018
362018
Electronic Literature Seen from a Distance: The Beginnings of a Field
JW Rettberg
Dichtung Digital, 2012
362012
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Articles 1–20