Works of game: On the aesthetics of games and art J Sharp mit Press, 2015 | 231 | 2015 |
Games, Design and Play: A detailed approach to iterative game design C Macklin, J Sharp Addison-Wesley Professional, 2016 | 149 | 2016 |
The mechanic is the message: A post mortem in progress B Brathwaite, J Sharp Ethics and game design: Teaching values through play, 311-329, 2010 | 57 | 2010 |
Fun, taste, & games: An aesthetics of the idle, unproductive, and otherwise playful J Sharp, D Thomas MIT Press, 2019 | 49 | 2019 |
" Freakin'Hard": Game Design and Issue Literacy." C Macklin, J Sharp Games, learning, and society: Learning and meaning in the digital age, 381-402, 2012 | 21* | 2012 |
Iterate: ten lessons in design and failure J Sharp, C Macklin MIT Press, 2019 | 15 | 2019 |
12 DIMENSIONALITY J Sharp The Routledge Companion to Video Game Studies, 2014 | 15 | 2014 |
A curiously short history of game art J Sharp Proceedings of the International Conference on the Foundations of Digital …, 2012 | 15 | 2012 |
I love Pandemic (and I despair for serious games) J Sharp Tabletop: Analog game design, 123-131, 2011 | 12 | 2011 |
A Survey of Final Project Courses in Game Programs: Considerations for Teaching Capstone. JP Zagal, J Sharp DiGRA Conference, 2011 | 10 | 2011 |
31 INDEPENDENT GAMES J Sharp Debugging Game History: A Critical Lexicon, 259, 2016 | 9 | 2016 |
NerdHerder: designing for physical actions in an augmented reality puzzle game S Mendenhall, V Ha, Y Xu, P Tillery, J Cohen, J Sharp, B MacIntyre Proceedings of the international conference on the foundations of digital …, 2012 | 9 | 2012 |
The art history of games J Sharp Georgia Institute of Technology, 2010 | 4 | 2010 |
The purpose and meaning of drop 7 J Sharp Well Played 2.0: video games, value and meaning, 48-55, 2010 | 1 | 2010 |
Well Played Volume 2 Number 2 J Sharp Carnegie Mellon University, 2019 | | 2019 |
THE SLOW GRIND J Sharp Sports Videogames, 156, 2013 | | 2013 |
What is an Art History of Games? M Nitsche, I Bogost, J Sharp Georgia Institute of Technology, 2010 | | 2010 |
Tweeting gdC J Juul, M Consalvo, J Sharp, U Bennerstedt Real-Time Research: Improvisational Game Scholarship, 138, 2010 | | 2010 |
Well Played--Vol 8, No. 3 J Sharp Carnegie Mellon University, 0 | | |