A public place of their own. A Fieldstudy of a Game Café as a Third Place F Jonsson Proceedings of DiGRA Nordic (Experiencing Games: Games, Play, and Players.), 2010 | 21 | 2010 |
Beyond a dichotomous understanding of online anonymity: Bridging the macro and micro level L Eklund, E von Essen, F Jonsson, M Johansson Sociological research online 27 (2), 486-503, 2022 | 13 | 2022 |
Senses working overtime: on sensuous experiences and public computer game play F Jonsson, H Verhagen Proceedings of the 8th International Conference on Advances in Computer …, 2011 | 12 | 2011 |
Sensing game play. Exploring computer game play in a game café and a mass LAN party F Jonsson, H Verhagen 2011 16th International Conference on Computer Games (CGAMES), 134-141, 2011 | 9 | 2011 |
Time to Play: The rationalization of leisure time L Eklund, F Jonsson Proceedings of the 2012 iConference, 145-151, 2012 | 5 | 2012 |
AN INTERACTION APPROACH FOR NORM-CRITICAL DE-SIGN ANALYSIS OF INTERFACE DESIGN F Jonsson, S Lundmark Culture, Technology, Communication, 55, 2014 | 4 | 2014 |
To Be or Not to Be on the Internet: Unpacking Online Anonymity L Eklund, E von Essen, F Jonsson, M Johansson Stockholm Internet Research Group Working Paper Series, SIRR2018_1, 2018 | 3 | 2018 |
An interaction approach for norm-critical design analysis of interface design S Lundmark, F Jonsson CATAC’14: Celebration, Transformation, New Directions, 2014 | 3 | 2014 |
Norm-critical Design Analysis: A Framework F Jonsson, S Lundmark SIRR 2014, 1, 2014 | 3 | 2014 |
Hanging out in the game café: Contextualising co-located computer game play practices and experiences F Jonsson Department of Computer and Systems Sciences, Stockholm University, 2012 | 2 | 2012 |
Performing the Self in Cyberspace F Jonsson A study Of Young Players Styles Of Self-Presentation And Identity …, 2006 | 1 | 2006 |
Narrative and Mechanical Integration Playing with Interpersonal Conflicts in Life Is Strange F Jonsson, L Eklund Representing Conflicts in Games, 191-207, 2022 | | 2022 |
11 Narrative and Mechanical Integration F Jonsson, L Eklund Representing Conflicts in Games: Antagonism, Rivalry, and Competition, 2022 | | 2022 |
Activism as a pedagogical resource F Jonsson, K Hansson, M Nilsson Activated: Decentering activism in and with academia (Workshop@ CSCW2021 …, 2021 | | 2021 |
To Be Or Not To Be On The Internet: A Multidimensional Tool For Studying Online Anonymities L Eklund, E Von Essen, F Jonsson AoIR Selected Papers of Internet Research, 2017 | | 2017 |
Control And Reward In Online Dating Practices–A Study Of Users’ Experiences Of Tinder A Rosén, S Lundmark, F Jonsson, J Håkansson AoIR Selected Papers of Internet Research, 2017 | | 2017 |
Ninth International Conference on Culture, Technology, and Communication 2014 C Ess, M van der Velden, MC Deyrich, M Dahan, M Bentman, C Oyugi, ... Culture Technology Communication, 2014 | | 2014 |
Go out and Play: The construction of public game play in a Swedish context F Jonsson Convergence. The International Journal of Research into New Media Technologies, 2012 | | 2012 |
CHAPTER TEN FATIMA JONSSON THE ABSENCE OF HACKERETTES IN THE CULTURE OF PROGRAMMING F JONSSON Cyberfeminism in Northern Lights: Digital Media and Gender in a Nordic …, 2009 | | 2009 |